My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Barbarians Musketeer Goblin Hut
Zap
Spear Goblins Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut
The Log
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut
Earthquake
Spear Goblins Barbarians Goblin Hut Barbarian Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Barbarians Musketeer Goblin Hut
Fireball
Barbarians Musketeer Goblin Hut Barbarian Hut
Poison
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut
Lightning
Musketeer Goblin Hut Barbarian Hut
Rocket
Barbarians Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Fireball Musketeer Barbarians Goblin Hut Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Fireball Musketeer

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Goblin Hut
Arrows
Fireball Barbarian Hut Lightning
Barbarians
Fireball
Arrows
Musketeer
Barbarian Hut Goblin Hut
Goblin Hut
Spear Goblins Musketeer Barbarian Hut
Barbarian Hut
Spear Goblins Musketeer Arrows Goblin Hut
Lightning
Arrows

Defense Synergies 0 16

Spear Goblins
Arrows Barbarians Musketeer Goblin Hut Barbarian Hut
Arrows
Spear Goblins Barbarians Fireball Goblin Hut Barbarian Hut Lightning
Barbarians
Spear Goblins Arrows
Fireball
Arrows Musketeer Goblin Hut Barbarian Hut
Musketeer
Spear Goblins Fireball Goblin Hut Barbarian Hut
Goblin Hut
Spear Goblins Arrows Fireball Musketeer Barbarian Hut
Barbarian Hut
Spear Goblins Arrows Fireball Musketeer Goblin Hut
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Spear Goblins Fireball Musketeer Goblin Hut
Barbarians Barbarian Hut Musketeer Goblin Hut
Barbarians Goblin Hut Barbarian Hut Musketeer Lightning
Barbarians Goblin Hut Barbarian Hut Musketeer
Lightning Arrows Barbarians Fireball
Arrows Fireball Spear Goblins Musketeer
Musketeer Lightning Spear Goblins Arrows Fireball Goblin Hut Barbarian Hut
Barbarian Hut Lightning Arrows Barbarians Fireball Musketeer
Barbarians Barbarian Hut Musketeer Goblin Hut
Spear Goblins Barbarians Musketeer
Barbarians Spear Goblins Arrows Fireball Musketeer Goblin Hut
Arrows Musketeer Spear Goblins Fireball Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Fireball Musketeer Lightning
Fireball Barbarian Hut Arrows Barbarians Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Fireball Goblin Hut Lightning
Barbarians Barbarian Hut Arrows Fireball Musketeer Goblin Hut
Arrows Fireball Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut
Arrows Spear Goblins Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Musketeer Goblin Hut
Spear Goblins Arrows Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Spear Goblins Fireball Goblin Hut
Fireball Arrows Musketeer Lightning
Barbarians Spear Goblins Musketeer Goblin Hut Barbarian Hut Lightning
Lightning Barbarians Fireball Musketeer Barbarian Hut
Barbarians Barbarian Hut Musketeer Goblin Hut
Arrows Fireball Musketeer Goblin Hut
Spear Goblins Barbarians Fireball Musketeer Goblin Hut Barbarian Hut Lightning
Barbarians Barbarian Hut
Lightning Spear Goblins Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut
Lightning Arrows Barbarians Fireball
Barbarians Lightning Fireball Barbarian Hut
Barbarians Fireball Musketeer Barbarian Hut
Barbarians Goblin Hut Spear Goblins Fireball Musketeer Barbarian Hut Lightning
Arrows Barbarians Fireball Musketeer Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Musketeer Barbarian Hut
Arrows Fireball Musketeer
Lightning Arrows Fireball Goblin Hut Barbarian Hut
Lightning Arrows Barbarians Fireball Musketeer Barbarian Hut
Fireball Arrows
Arrows Fireball Spear Goblins Musketeer
Arrows Musketeer
Arrows Fireball Barbarian Hut Lightning
Arrows Fireball Lightning
Lightning Fireball Musketeer
Lightning Arrows Fireball Musketeer
Fireball Lightning Arrows Musketeer
Lightning Fireball Musketeer Goblin Hut Barbarian Hut
Lightning Arrows Fireball Musketeer
Lightning Arrows Fireball Musketeer Goblin Hut Barbarian Hut
Lightning Spear Goblins Arrows Fireball Musketeer Goblin Hut Barbarian Hut
Lightning Arrows Fireball Musketeer Goblin Hut Barbarian Hut
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Musketeer
Lightning Arrows Fireball
Lightning Fireball Musketeer
Lightning Arrows Fireball
Musketeer Lightning
Lightning Arrows Barbarians Fireball Musketeer Barbarian Hut
Arrows Fireball
Arrows Fireball Musketeer Lightning
Fireball Lightning Arrows Musketeer
Fireball Lightning Arrows Musketeer
Lightning Arrows Fireball Musketeer
Lightning Fireball Musketeer Goblin Hut
Lightning Fireball
Lightning Arrows Fireball Musketeer
Lightning Arrows Fireball
Arrows Fireball Lightning
Lightning Spear Goblins Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Lightning Arrows Musketeer
Arrows Fireball
Fireball Lightning Musketeer
Arrows Fireball Musketeer Lightning
Lightning Arrows Fireball
Musketeer
Fireball Musketeer Lightning
Fireball Musketeer Lightning
Lightning Fireball Musketeer

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