My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Mega Minion Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Mega Minion Baby Dragon Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Baby Dragon Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner Bandit
Giant Snowball
Spear Goblins Mega Minion Baby Dragon Miner
Zap
Spear Goblins Goblin Giant Bandit
Barbarian Barrel
Spear Goblins Bandit
The Log
Spear Goblins Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mega Minion Baby Dragon Miner Bandit
Fireball
Mega Minion Baby Dragon Bandit
Poison
Spear Goblins Mega Minion
Lightning
Ice Golem Mega Minion Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Delivery Ice Golem Mega Minion Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Royal Delivery Mega Minion Miner Bandit Baby Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Royal Delivery Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Miner Baby Dragon Goblin Giant Bandit
Royal Delivery
Ice Golem
Spear Goblins Mega Minion Baby Dragon Miner
Mega Minion
Ice Golem Goblin Giant Baby Dragon Miner
Baby Dragon
Spear Goblins Ice Golem Mega Minion Goblin Giant Miner Bandit
Goblin Giant
Mega Minion Spear Goblins Baby Dragon Bandit
Miner
Spear Goblins Ice Golem Mega Minion Baby Dragon Bandit
Bandit
Spear Goblins Baby Dragon Goblin Giant Miner

Defense Synergies 2 15

Spear Goblins
Ice Golem Royal Delivery Mega Minion Baby Dragon Goblin Giant Bandit
Royal Delivery
Spear Goblins Ice Golem Mega Minion Baby Dragon Bandit
Ice Golem
Spear Goblins Mega Minion Royal Delivery Baby Dragon Bandit
Mega Minion
Ice Golem Spear Goblins Royal Delivery Baby Dragon Miner Bandit
Baby Dragon
Spear Goblins Royal Delivery Ice Golem Mega Minion Bandit
Goblin Giant
Spear Goblins
Miner
Mega Minion
Bandit
Spear Goblins Royal Delivery Ice Golem Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Mega Minion Baby Dragon Goblin Giant
Royal Delivery Mega Minion Bandit
Royal Delivery Mega Minion Bandit
Mega Minion Bandit
Royal Delivery
Royal Delivery Spear Goblins Mega Minion Baby Dragon Bandit
Mega Minion Spear Goblins Royal Delivery Baby Dragon
Ice Golem Baby Dragon Goblin Giant Bandit
Spear Goblins Royal Delivery Ice Golem Miner Bandit
Spear Goblins Royal Delivery Ice Golem Mega Minion Baby Dragon Goblin Giant Bandit
Mega Minion Spear Goblins Royal Delivery Baby Dragon
Royal Delivery Bandit
Royal Delivery Mega Minion Baby Dragon
Bandit
Royal Delivery Bandit
Royal Delivery
Royal Delivery Spear Goblins Mega Minion Baby Dragon Bandit
Royal Delivery Baby Dragon Spear Goblins Ice Golem Mega Minion Bandit
Spear Goblins Royal Delivery Baby Dragon Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Delivery Ice Golem Bandit
Royal Delivery Bandit Ice Golem Mega Minion Baby Dragon Miner
Royal Delivery Bandit Spear Goblins Ice Golem Goblin Giant
Royal Delivery Ice Golem Goblin Giant Bandit
Royal Delivery Goblin Giant Bandit
Royal Delivery Ice Golem Baby Dragon Goblin Giant
Royal Delivery Spear Goblins Ice Golem Mega Minion Goblin Giant Bandit
Royal Delivery Goblin Giant
Royal Delivery Spear Goblins Ice Golem Mega Minion Baby Dragon Bandit
Royal Delivery Mega Minion Goblin Giant
Mega Minion
Royal Delivery Goblin Giant
Royal Delivery Ice Golem Goblin Giant Bandit
Baby Dragon
Spear Goblins Royal Delivery Ice Golem Mega Minion Baby Dragon Goblin Giant
Royal Delivery Ice Golem Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon Bandit
Baby Dragon Miner Bandit
Baby Dragon Goblin Giant Miner Bandit
Ice Golem
Baby Dragon
Spear Goblins Ice Golem Mega Minion Baby Dragon Goblin Giant
Baby Dragon
Ice Golem Baby Dragon
Miner Bandit
Miner Bandit
Baby Dragon
Ice Golem Baby Dragon Miner Bandit
Baby Dragon Bandit
Ice Golem Baby Dragon
Spear Goblins Baby Dragon Bandit
Baby Dragon Bandit
Mega Minion Baby Dragon Bandit
Baby Dragon Miner
Baby Dragon
Baby Dragon
Ice Golem Baby Dragon
Mega Minion
Miner Baby Dragon Bandit
Baby Dragon Miner Bandit
Miner Baby Dragon Bandit
Ice Golem Baby Dragon
Mega Minion
Mega Minion
Miner Bandit
Spear Goblins Bandit
Mega Minion Baby Dragon
Miner Mega Minion Baby Dragon
Ice Golem Baby Dragon
Mega Minion
Baby Dragon
Baby Dragon Goblin Giant Miner Bandit

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