My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Royal Giant Wizard Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Cannon Cart
Giant Snowball
Spear Goblins Minions
Zap
Spear Goblins Minions Royal Giant Cannon Cart
Barbarian Barrel
Spear Goblins Tesla Wizard Cannon Cart
The Log
Spear Goblins Royal Giant Cannon Cart
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Wizard Cannon Cart
Fireball
Minions Tesla Wizard Cannon Cart
Poison
Spear Goblins Minions Wizard
Lightning
Tesla Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Tesla Wizard Cannon Cart Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Minions Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Cannon Cart Mega Knight
Arrows
Royal Giant Cannon Cart Mega Knight
Minions
Royal Giant Mega Knight Cannon Cart
Tesla
Royal Giant
Arrows Minions Spear Goblins Wizard Cannon Cart
Wizard
Royal Giant Mega Knight
Cannon Cart
Spear Goblins Arrows Minions Royal Giant
Mega Knight
Minions Spear Goblins Arrows Wizard

Defense Synergies 2 13

Spear Goblins
Tesla Arrows Minions Cannon Cart Mega Knight
Arrows
Mega Knight Spear Goblins Tesla Cannon Cart
Minions
Spear Goblins Tesla Cannon Cart Mega Knight
Tesla
Spear Goblins Arrows Minions Wizard Cannon Cart
Royal Giant
Wizard
Tesla Cannon Cart Mega Knight
Cannon Cart
Spear Goblins Arrows Minions Tesla Wizard
Mega Knight
Arrows Spear Goblins Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Minions Tesla Wizard
Minions Tesla Cannon Cart Mega Knight
Tesla Mega Knight Minions Cannon Cart
Tesla Minions Cannon Cart Mega Knight
Arrows Mega Knight
Arrows Spear Goblins Minions Tesla Cannon Cart Mega Knight
Minions Tesla Spear Goblins Arrows Wizard
Arrows Tesla Cannon Cart Mega Knight
Tesla Minions
Spear Goblins Tesla Cannon Cart Mega Knight
Minions Spear Goblins Arrows Tesla Wizard Cannon Cart Mega Knight
Arrows Minions Tesla Spear Goblins Wizard
Tesla Mega Knight Minions Wizard Cannon Cart
Wizard Mega Knight Arrows Minions Tesla Cannon Cart
Tesla Cannon Cart Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Minions Cannon Cart
Arrows Tesla Mega Knight Spear Goblins Minions Wizard Cannon Cart
Arrows Wizard Spear Goblins Minions Tesla Cannon Cart Mega Knight
Tesla Cannon Cart
Wizard Mega Knight Spear Goblins Arrows Minions Tesla Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Tesla Cannon Cart
Arrows Tesla Wizard Cannon Cart Mega Knight
Mega Knight Spear Goblins Minions Cannon Cart
Mega Knight Tesla Cannon Cart
Tesla Cannon Cart Mega Knight
Arrows Wizard Minions Tesla
Spear Goblins Minions Tesla Cannon Cart
Mega Knight Tesla Cannon Cart
Mega Knight Spear Goblins Minions Cannon Cart
Tesla
Mega Knight Minions Tesla Cannon Cart
Mega Knight Arrows
Cannon Cart Mega Knight Tesla Wizard
Wizard Tesla Cannon Cart Mega Knight
Tesla Spear Goblins Minions Cannon Cart
Arrows Minions Mega Knight Tesla Wizard Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Cannon Cart
Cannon Cart Arrows
Wizard Arrows Mega Knight
Arrows Wizard Spear Goblins Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard Cannon Cart
Arrows Wizard
Cannon Cart
Arrows Minions Cannon Cart
Arrows Cannon Cart
Spear Goblins Arrows Wizard Cannon Cart
Arrows Wizard Cannon Cart Mega Knight
Arrows
Minions
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Arrows Cannon Cart
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Minions Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Spear Goblins Minions Cannon Cart
Arrows Wizard
Arrows
Wizard Cannon Cart Mega Knight
Arrows Wizard
Arrows
Cannon Cart Mega Knight
Minions
Cannon Cart Mega Knight

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