My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions
Giant Snowball
Spear Goblins Minions Barbarians Goblin Hut Witch
Zap
Spear Goblins Minions Goblin Hut Witch
Barbarian Barrel
Spear Goblins Knight Barbarians Goblin Hut Witch
The Log
Spear Goblins Barbarians Goblin Hut Witch
Earthquake
Spear Goblins Barbarians Goblin Hut Witch
Arrows
Spear Goblins Minions Goblin Hut Witch
Royal Delivery
Spear Goblins Knight Minions Barbarians Goblin Hut Witch
Fireball
Minions Barbarians Goblin Hut Witch
Poison
Spear Goblins Minions Barbarians Goblin Hut Witch
Lightning
Knight Goblin Hut Witch
Rocket
Barbarians Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Minions Fireball Barbarians Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Minions

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Hut
Arrows
Fireball Knight
Knight
Spear Goblins Minions Arrows Fireball Goblin Hut Witch
Minions
Knight
Barbarians
Fireball
Arrows Knight
Goblin Hut
Spear Goblins Knight
Witch
Knight

Defense Synergies 2 12

Spear Goblins
Knight Arrows Minions Barbarians Goblin Hut
Arrows
Spear Goblins Knight Barbarians Fireball Goblin Hut
Knight
Spear Goblins Minions Arrows Fireball Goblin Hut Witch
Minions
Knight Spear Goblins
Barbarians
Spear Goblins Arrows
Fireball
Arrows Knight Goblin Hut
Goblin Hut
Spear Goblins Arrows Knight Fireball
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Fireball Goblin Hut
Barbarians Knight Minions Goblin Hut Witch
Barbarians Goblin Hut Witch Knight Minions
Barbarians Goblin Hut Witch Knight Minions
Arrows Barbarians Fireball
Arrows Fireball Spear Goblins Minions
Minions Spear Goblins Arrows Fireball Goblin Hut Witch
Arrows Barbarians Fireball
Barbarians Witch Minions Goblin Hut
Knight Spear Goblins Barbarians
Minions Barbarians Witch Spear Goblins Arrows Knight Fireball Goblin Hut
Arrows Minions Spear Goblins Fireball Goblin Hut Witch
Barbarians Goblin Hut Knight Minions Fireball Witch
Fireball Arrows Minions Barbarians Goblin Hut Witch
Barbarians Knight Goblin Hut
Barbarians Fireball Goblin Hut
Barbarians Arrows Knight Minions Fireball Goblin Hut Witch
Arrows Fireball Spear Goblins Knight Minions Barbarians Goblin Hut Witch
Arrows Witch Spear Goblins Knight Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Spear Goblins Arrows Knight Minions Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Fireball Goblin Hut Witch
Fireball Arrows Knight
Barbarians Spear Goblins Knight Minions Goblin Hut Witch
Knight Barbarians Fireball
Barbarians Knight Goblin Hut Witch
Arrows Fireball Minions Goblin Hut Witch
Spear Goblins Knight Minions Barbarians Fireball Goblin Hut Witch
Knight Barbarians
Spear Goblins Knight Minions Barbarians Fireball Goblin Hut Witch
Witch Barbarians Goblin Hut
Knight Minions Barbarians Goblin Hut Witch
Arrows Barbarians Fireball
Barbarians Knight Fireball Witch
Barbarians Fireball Witch
Barbarians Goblin Hut Witch Spear Goblins Knight Minions Fireball
Arrows Minions Barbarians Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Knight Barbarians Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Minions Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Fireball Goblin Hut
Arrows Minions Fireball
Arrows Fireball Goblin Hut
Spear Goblins Arrows Fireball Goblin Hut Witch
Arrows Fireball Goblin Hut
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Minions Fireball Goblin Hut Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Minions Barbarians Fireball Goblin Hut Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch

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