My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Skeleton Army Clone Giant Skeleton
Giant Snowball
Spear Goblins Bomber Skeleton Army Clone
Zap
Spear Goblins Bomber Skeleton Army Clone
Barbarian Barrel
Spear Goblins Bomber Knight Skeleton Army Clone Giant Skeleton
The Log
Spear Goblins Bomber Skeleton Army Clone Giant Skeleton
Earthquake
Spear Goblins Bomber Skeleton Army Clone
Arrows
Spear Goblins Bomber Skeleton Army Clone
Royal Delivery
Spear Goblins Bomber Knight Skeleton Army Clone Giant Skeleton
Fireball
Bomber Skeleton Army Clone
Poison
Spear Goblins Bomber Skeleton Army Clone
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Knight Skeleton Army Clone Fireball Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant Skeleton
Bomber
Knight Giant Skeleton
Arrows
Fireball Knight Giant Skeleton
Knight
Spear Goblins Bomber Arrows Fireball
Fireball
Arrows Knight
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton
Giant Skeleton
Clone Spear Goblins Bomber Arrows

Defense Synergies 2 9

Spear Goblins
Knight Arrows Skeleton Army Giant Skeleton
Bomber
Knight
Arrows
Spear Goblins Knight Fireball Giant Skeleton
Knight
Spear Goblins Bomber Arrows Fireball Skeleton Army
Fireball
Arrows Knight
Skeleton Army
Spear Goblins Knight Giant Skeleton
Clone
Giant Skeleton
Spear Goblins Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Fireball
Skeleton Army Bomber Knight
Skeleton Army Bomber Knight Giant Skeleton
Skeleton Army Bomber Knight
Bomber Arrows Fireball Skeleton Army Giant Skeleton
Arrows Fireball Skeleton Army Spear Goblins Bomber
Spear Goblins Arrows Fireball
Arrows Fireball Giant Skeleton
Skeleton Army
Knight Skeleton Army Spear Goblins Bomber Giant Skeleton
Skeleton Army Spear Goblins Bomber Arrows Knight Fireball Giant Skeleton
Arrows Spear Goblins Fireball
Skeleton Army Bomber Knight Fireball Giant Skeleton
Bomber Fireball Skeleton Army Arrows
Skeleton Army Knight
Skeleton Army Fireball
Bomber Arrows Knight Fireball Skeleton Army
Arrows Fireball Spear Goblins Bomber Knight Skeleton Army
Arrows Spear Goblins Bomber Knight Fireball Giant Skeleton
Bomber Skeleton Army Spear Goblins Arrows Knight Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Fireball Giant Skeleton
Fireball Bomber Arrows Knight
Skeleton Army Giant Skeleton Spear Goblins Knight
Skeleton Army Giant Skeleton Knight Fireball
Giant Skeleton Knight Skeleton Army
Arrows Fireball
Skeleton Army Spear Goblins Knight Fireball Giant Skeleton
Giant Skeleton Knight Skeleton Army
Giant Skeleton Spear Goblins Knight Fireball Skeleton Army
Skeleton Army
Knight Giant Skeleton
Skeleton Army Arrows Fireball Giant Skeleton
Skeleton Army Giant Skeleton Knight Fireball
Bomber Fireball Skeleton Army
Skeleton Army Spear Goblins Bomber Knight Fireball Giant Skeleton
Arrows Bomber Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Knight Fireball Giant Skeleton
Bomber Fireball Arrows
Arrows Fireball Spear Goblins
Bomber Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Giant Skeleton
Arrows Fireball
Spear Goblins Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball Knight
Arrows Bomber Fireball
Arrows Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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