My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Elixir Collector Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Inferno Dragon
Giant Snowball
Spear Goblins Minion Horde Inferno Dragon Lumberjack
Zap
Spear Goblins Minion Horde Inferno Dragon
Barbarian Barrel
Spear Goblins Valkyrie Wizard Lumberjack
The Log
Spear Goblins Lumberjack
Earthquake
Spear Goblins Elixir Collector
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Minion Horde Valkyrie Wizard Inferno Dragon Lumberjack
Fireball
Minion Horde Wizard Elixir Collector Inferno Dragon Lumberjack
Poison
Spear Goblins Minion Horde Wizard Elixir Collector
Lightning
Valkyrie Wizard Elixir Collector Inferno Dragon Lumberjack
Rocket
Minion Horde Valkyrie Wizard Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Elixir Collector Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Valkyrie Inferno Dragon Lumberjack Minion Horde Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Valkyrie Inferno Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Inferno Dragon Lumberjack
Arrows
Lumberjack
Minion Horde
Lumberjack
Valkyrie
Spear Goblins Lumberjack Wizard
Wizard
Valkyrie Lumberjack
Elixir Collector
Inferno Dragon
Spear Goblins
Lumberjack
Valkyrie Spear Goblins Arrows Minion Horde Wizard

Defense Synergies 0 9

Spear Goblins
Arrows Valkyrie Inferno Dragon Lumberjack
Arrows
Spear Goblins Valkyrie Lumberjack
Minion Horde
Valkyrie
Spear Goblins Arrows Wizard Lumberjack
Wizard
Valkyrie Lumberjack
Elixir Collector
Inferno Dragon
Spear Goblins
Lumberjack
Spear Goblins Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Valkyrie Wizard
Minion Horde Inferno Dragon Lumberjack Valkyrie
Minion Horde Lumberjack Valkyrie Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Valkyrie
Arrows Valkyrie Lumberjack
Arrows Spear Goblins Valkyrie Lumberjack
Minion Horde Inferno Dragon Spear Goblins Arrows Wizard
Arrows Valkyrie
Minion Horde Inferno Dragon Lumberjack
Spear Goblins Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Spear Goblins Arrows Wizard Lumberjack
Arrows Minion Horde Inferno Dragon Spear Goblins Wizard
Minion Horde Lumberjack Valkyrie Wizard
Valkyrie Wizard Arrows Minion Horde Lumberjack
Inferno Dragon Minion Horde Lumberjack
Minion Horde Inferno Dragon Lumberjack
Minion Horde Wizard Arrows Valkyrie Lumberjack
Arrows Spear Goblins Minion Horde Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Spear Goblins Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Wizard Spear Goblins Arrows Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Spear Goblins
Arrows Valkyrie Wizard Inferno Dragon Lumberjack
Lumberjack Spear Goblins Minion Horde Valkyrie
Valkyrie Lumberjack Minion Horde
Minion Horde Valkyrie Inferno Dragon Lumberjack
Arrows Wizard Minion Horde
Spear Goblins Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Inferno Dragon Lumberjack
Minion Horde Spear Goblins Valkyrie Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Valkyrie Lumberjack
Arrows Valkyrie
Minion Horde Valkyrie Wizard Lumberjack
Wizard Minion Horde Valkyrie
Spear Goblins Minion Horde Valkyrie Inferno Dragon Lumberjack
Arrows Valkyrie Minion Horde Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Valkyrie
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Spear Goblins Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Lumberjack
Arrows Minion Horde Valkyrie Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Spear Goblins Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard
Arrows Valkyrie Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Valkyrie Wizard
Minion Horde Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Spear Goblins
Arrows Wizard
Arrows
Minion Horde Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Minion Horde
Minion Horde

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