My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant Skeleton Miner
Giant Snowball
Spear Goblins Bats Goblin Gang Miner
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie Giant Skeleton Ice Wizard
The Log
Spear Goblins Goblin Gang Giant Skeleton
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Valkyrie Giant Skeleton Miner Ice Wizard
Fireball
Goblin Gang Ice Wizard
Poison
Spear Goblins Bats Goblin Gang Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Valkyrie Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Goblin Gang Miner Ice Wizard Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Miner Goblin Gang Giant Skeleton
Bats
Valkyrie Giant Skeleton Miner
Arrows
Giant Skeleton Miner
Goblin Gang
Miner Spear Goblins Valkyrie Giant Skeleton
Valkyrie
Spear Goblins Bats Goblin Gang Giant Skeleton
Giant Skeleton
Bats Spear Goblins Arrows Goblin Gang Valkyrie Miner Ice Wizard
Miner
Spear Goblins Bats Goblin Gang Arrows Giant Skeleton
Ice Wizard
Giant Skeleton

Defense Synergies 0 18

Spear Goblins
Bats Arrows Goblin Gang Valkyrie Giant Skeleton Ice Wizard
Bats
Spear Goblins Valkyrie Giant Skeleton Ice Wizard
Arrows
Spear Goblins Valkyrie Giant Skeleton Ice Wizard
Goblin Gang
Spear Goblins Valkyrie Giant Skeleton Miner Ice Wizard
Valkyrie
Spear Goblins Bats Arrows Goblin Gang Ice Wizard
Giant Skeleton
Spear Goblins Bats Arrows Goblin Gang Ice Wizard
Miner
Goblin Gang
Ice Wizard
Spear Goblins Bats Arrows Goblin Gang Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Bats Goblin Gang Valkyrie Ice Wizard
Goblin Gang Bats Valkyrie Giant Skeleton Ice Wizard
Bats Goblin Gang Valkyrie Ice Wizard
Arrows Valkyrie Giant Skeleton
Arrows Goblin Gang Spear Goblins Bats Valkyrie Ice Wizard
Bats Spear Goblins Arrows Goblin Gang Ice Wizard
Arrows Valkyrie Giant Skeleton
Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Valkyrie Giant Skeleton Miner Ice Wizard
Bats Goblin Gang Valkyrie Ice Wizard Spear Goblins Arrows Giant Skeleton
Arrows Spear Goblins Bats Goblin Gang Ice Wizard
Bats Goblin Gang Valkyrie Giant Skeleton Ice Wizard
Valkyrie Bats Arrows Goblin Gang
Goblin Gang
Goblin Gang
Bats Arrows Goblin Gang Valkyrie
Arrows Spear Goblins Bats Goblin Gang Valkyrie Ice Wizard
Arrows Valkyrie Spear Goblins Bats Giant Skeleton Ice Wizard
Goblin Gang Valkyrie Spear Goblins Bats Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Spear Goblins Giant Skeleton
Arrows Goblin Gang Valkyrie Miner
Goblin Gang Giant Skeleton Spear Goblins Bats Valkyrie
Goblin Gang Valkyrie Giant Skeleton Bats
Giant Skeleton Goblin Gang Valkyrie
Arrows Bats Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Bats Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton Valkyrie
Giant Skeleton Spear Goblins Bats Valkyrie
Goblin Gang
Bats Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie
Valkyrie
Goblin Gang Spear Goblins Bats Valkyrie Giant Skeleton
Bats Arrows Valkyrie Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Miner Ice Wizard
Arrows Giant Skeleton Miner
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Spear Goblins Bats Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Miner
Bats Goblin Gang
Miner Arrows Valkyrie
Arrows
Miner
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie Miner
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie Ice Wizard
Arrows Miner Ice Wizard
Arrows Miner
Miner Arrows
Bats Arrows Ice Wizard
Bats
Arrows Miner
Arrows
Giant Skeleton
Arrows
Spear Goblins Bats Goblin Gang
Arrows Ice Wizard
Arrows
Miner Goblin Gang Valkyrie
Arrows
Arrows Giant Skeleton
Bats Goblin Gang Giant Skeleton
Bats
Giant Skeleton Miner

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