My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Balloon Inferno Dragon
Giant Snowball
Spear Goblins Bats Goblin Gang Balloon Inferno Dragon
Zap
Spear Goblins Bats Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Goblin Gang
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Knight Goblin Gang Balloon Inferno Dragon
Fireball
Goblin Gang Balloon Inferno Dragon
Poison
Spear Goblins Bats Goblin Gang Balloon
Lightning
Knight Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Knight Goblin Gang Freeze Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Balloon Inferno Dragon
Bats
Knight Balloon Inferno Dragon
Arrows
Balloon Knight Freeze
Knight
Spear Goblins Bats Goblin Gang Balloon Arrows
Goblin Gang
Knight Spear Goblins Balloon
Freeze
Balloon Arrows
Balloon
Bats Arrows Knight Freeze Spear Goblins Goblin Gang
Inferno Dragon
Spear Goblins Bats

Defense Synergies 3 8

Spear Goblins
Knight Bats Arrows Goblin Gang Inferno Dragon
Bats
Knight Spear Goblins Freeze Inferno Dragon
Arrows
Spear Goblins Knight
Knight
Spear Goblins Bats Goblin Gang Arrows
Goblin Gang
Knight Spear Goblins Inferno Dragon
Freeze
Bats
Balloon
Inferno Dragon
Spear Goblins Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Inferno Dragon Bats Knight Goblin Gang
Goblin Gang Bats Knight Freeze Inferno Dragon
Inferno Dragon Bats Knight Goblin Gang
Arrows
Arrows Goblin Gang Freeze Spear Goblins Bats
Bats Inferno Dragon Spear Goblins Arrows Goblin Gang Freeze
Arrows
Inferno Dragon Goblin Gang
Knight Goblin Gang Spear Goblins
Bats Goblin Gang Spear Goblins Arrows Knight Freeze
Arrows Inferno Dragon Spear Goblins Bats Goblin Gang
Bats Knight Goblin Gang Freeze
Bats Arrows Goblin Gang Freeze
Inferno Dragon Knight Goblin Gang
Goblin Gang Freeze Inferno Dragon
Bats Arrows Knight Goblin Gang
Arrows Spear Goblins Bats Knight Goblin Gang
Arrows Freeze Spear Goblins Bats Knight Inferno Dragon
Inferno Dragon
Goblin Gang Spear Goblins Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins
Arrows Knight Goblin Gang Inferno Dragon
Goblin Gang Spear Goblins Bats Knight
Goblin Gang Bats Knight
Knight Goblin Gang Inferno Dragon
Arrows Bats Goblin Gang Freeze
Goblin Gang Spear Goblins Bats Knight
Knight Inferno Dragon
Freeze Spear Goblins Bats Knight Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight
Arrows
Knight Goblin Gang
Goblin Gang Spear Goblins Bats Knight Freeze Inferno Dragon
Bats Arrows Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows
Arrows Spear Goblins Bats Freeze
Arrows
Arrows Freeze
Arrows
Bats Goblin Gang
Arrows Knight
Arrows
Knight
Arrows Freeze
Arrows
Spear Goblins Arrows
Arrows
Arrows Freeze
Bats
Arrows
Arrows
Arrows
Arrows
Arrows Freeze
Inferno Dragon
Arrows
Arrows
Arrows
Bats Arrows
Bats Freeze
Arrows
Arrows Freeze
Arrows
Spear Goblins Bats Goblin Gang Freeze
Arrows
Freeze
Arrows
Knight Goblin Gang
Arrows
Arrows
Bats Goblin Gang Freeze
Bats
Freeze

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