My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant
Giant Snowball
Spear Goblins Archers
Zap
Spear Goblins Archers Royal Giant
Barbarian Barrel
Spear Goblins Archers Knight Executioner
The Log
Spear Goblins Archers Royal Giant
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Knight Executioner
Fireball
Archers Executioner
Poison
Spear Goblins Archers Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Knight Tornado Fireball Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Giant
Archers
Knight Royal Giant
Knight
Spear Goblins Archers Executioner Fireball The Log
Royal Giant
Fireball Spear Goblins Archers Tornado Executioner The Log
Fireball
Royal Giant Tornado Knight The Log
Tornado
Fireball Executioner Royal Giant The Log
Executioner
Knight Tornado Royal Giant The Log
The Log
Knight Royal Giant Fireball Tornado Executioner

Defense Synergies 6 9

Spear Goblins
Knight Archers The Log
Archers
Knight Spear Goblins Tornado The Log
Knight
Spear Goblins Archers Executioner Fireball Tornado The Log
Royal Giant
Fireball
Tornado The Log Knight
Tornado
Fireball Executioner Archers Knight The Log
Executioner
Knight Tornado The Log
The Log
Fireball Spear Goblins Archers Knight Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Executioner The Log
Knight Executioner The Log
Tornado Archers Knight Executioner
Knight
Fireball Tornado The Log
Fireball Tornado The Log Spear Goblins Archers Executioner
Tornado Spear Goblins Archers Fireball Executioner
Fireball The Log
Tornado
Knight Tornado Spear Goblins Archers
Archers Executioner Spear Goblins Knight Fireball Tornado The Log
Executioner Spear Goblins Archers Fireball Tornado
Knight Fireball The Log
Fireball Executioner Tornado The Log
Knight
Tornado Fireball The Log
Knight Fireball Tornado Executioner
Fireball Spear Goblins Archers Knight Tornado Executioner The Log
Tornado Executioner The Log Spear Goblins Archers Knight Fireball
Tornado
Spear Goblins Archers Knight Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Archers Fireball
Fireball Archers Knight Executioner The Log
Spear Goblins Knight The Log
Knight Fireball Tornado The Log
Knight Executioner
Fireball Executioner Archers Tornado
Spear Goblins Archers Knight Fireball
Knight
Spear Goblins Knight Fireball Tornado The Log
Knight
Fireball Tornado The Log
Knight Fireball Executioner
Archers Fireball Executioner
Spear Goblins Archers Knight Fireball Tornado Executioner The Log
Executioner Archers Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado Executioner The Log
Fireball The Log
Knight Fireball The Log
Fireball Executioner The Log
Fireball Executioner Spear Goblins Tornado
Archers Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Fireball Tornado
Knight Fireball Tornado The Log
Fireball Archers Tornado Executioner
Knight Fireball Executioner The Log
Fireball
Fireball The Log
Spear Goblins Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Archers Fireball Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Archers Fireball Tornado Executioner
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Archers Fireball
Fireball Archers Tornado Executioner
The Log Fireball
Fireball Knight Executioner
The Log Fireball Executioner
Fireball Tornado
Executioner
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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