My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Skeleton Army Clone Prince
Giant Snowball
Spear Goblins Archers Skeleton Army Clone
Zap
Spear Goblins Archers Skeleton Army Clone Prince
Barbarian Barrel
Spear Goblins Archers Knight Valkyrie Skeleton Army Clone
The Log
Spear Goblins Archers Skeleton Army Clone Prince
Earthquake
Spear Goblins Archers Skeleton Army Clone
Arrows
Spear Goblins Archers Skeleton Army Clone
Royal Delivery
Spear Goblins Archers Knight Valkyrie Skeleton Army Clone Prince
Fireball
Archers Skeleton Army Clone
Poison
Spear Goblins Archers Skeleton Army Clone
Lightning
Knight Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie Rage Skeleton Army Clone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Archers Knight Skeleton Army Clone Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Archers Knight

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Prince
Archers
Knight Valkyrie Prince
Knight
Spear Goblins Archers Prince
Valkyrie
Spear Goblins Archers Prince
Rage
Prince
Skeleton Army
Clone
Clone
Skeleton Army
Prince
Valkyrie Spear Goblins Archers Knight Rage

Defense Synergies 3 8

Spear Goblins
Knight Archers Valkyrie Skeleton Army Prince
Archers
Knight Valkyrie Spear Goblins Skeleton Army
Knight
Spear Goblins Archers Skeleton Army
Valkyrie
Archers Spear Goblins Prince
Rage
Skeleton Army
Spear Goblins Archers Knight Prince
Clone
Prince
Spear Goblins Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Valkyrie
Skeleton Army Knight Valkyrie Prince
Skeleton Army Prince Archers Knight Valkyrie
Skeleton Army Prince Knight Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Spear Goblins Archers Valkyrie
Spear Goblins Archers
Valkyrie
Skeleton Army Prince
Knight Skeleton Army Spear Goblins Archers Valkyrie Prince
Archers Valkyrie Skeleton Army Spear Goblins Knight
Spear Goblins Archers
Skeleton Army Prince Knight Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Knight Prince
Skeleton Army Prince
Knight Valkyrie Skeleton Army Prince
Spear Goblins Archers Knight Valkyrie Skeleton Army Prince
Valkyrie Spear Goblins Archers Knight
Prince
Valkyrie Skeleton Army Spear Goblins Archers Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Spear Goblins Archers Prince
Archers Knight Valkyrie Prince
Skeleton Army Spear Goblins Knight Valkyrie Prince
Valkyrie Skeleton Army Prince Knight
Knight Valkyrie Skeleton Army Prince
Archers
Skeleton Army Prince Spear Goblins Archers Knight Valkyrie
Knight Valkyrie Skeleton Army Prince
Spear Goblins Knight Valkyrie Skeleton Army Prince
Skeleton Army
Knight Valkyrie Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Knight Valkyrie
Archers Valkyrie Skeleton Army
Skeleton Army Spear Goblins Archers Knight Valkyrie Prince
Valkyrie Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie Prince
Valkyrie
Spear Goblins
Archers
Prince
Knight Valkyrie Prince
Archers
Knight
Prince
Spear Goblins
Archers Prince
Valkyrie
Prince
Prince
Valkyrie
Prince
Archers
Prince
Spear Goblins Archers Skeleton Army Prince
Archers
Knight Valkyrie Prince
Prince
Prince

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