My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant Miner
Giant Snowball
Spear Goblins Archers Barbarians Baby Dragon Miner
Zap
Spear Goblins Archers Royal Giant
Barbarian Barrel
Spear Goblins Archers Knight Barbarians
The Log
Spear Goblins Archers Barbarians Royal Giant
Earthquake
Spear Goblins Archers Barbarians
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Knight Barbarians Baby Dragon Miner
Fireball
Archers Barbarians Baby Dragon
Poison
Spear Goblins Archers Barbarians
Lightning
Knight Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Knight Miner Fireball Baby Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Knight Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Royal Giant Baby Dragon
Archers
Knight Royal Giant Baby Dragon Miner
Knight
Spear Goblins Archers Baby Dragon Fireball Miner
Barbarians
Royal Giant
Fireball Miner Spear Goblins Archers Baby Dragon
Fireball
Royal Giant Knight Baby Dragon Miner
Baby Dragon
Knight Spear Goblins Archers Royal Giant Fireball Miner
Miner
Spear Goblins Royal Giant Archers Knight Fireball Baby Dragon

Defense Synergies 2 7

Spear Goblins
Knight Archers Barbarians Baby Dragon
Archers
Knight Spear Goblins Baby Dragon
Knight
Spear Goblins Archers Fireball Baby Dragon
Barbarians
Spear Goblins
Royal Giant
Fireball
Knight Miner
Baby Dragon
Spear Goblins Archers Knight
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Baby Dragon
Barbarians Knight
Barbarians Archers Knight
Barbarians Knight
Barbarians Fireball
Fireball Spear Goblins Archers Baby Dragon
Spear Goblins Archers Fireball Baby Dragon
Barbarians Fireball Baby Dragon
Barbarians
Knight Spear Goblins Archers Barbarians Miner
Archers Barbarians Spear Goblins Knight Fireball Baby Dragon
Spear Goblins Archers Fireball Baby Dragon
Barbarians Knight Fireball
Fireball Barbarians Baby Dragon
Barbarians Knight
Barbarians Fireball
Barbarians Knight Fireball
Fireball Spear Goblins Archers Knight Barbarians Baby Dragon
Baby Dragon Spear Goblins Archers Knight Barbarians Fireball
Barbarians
Spear Goblins Archers Knight Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Archers Fireball
Fireball Archers Knight Baby Dragon Miner
Barbarians Spear Goblins Knight
Knight Barbarians Fireball
Barbarians Knight
Fireball Archers Baby Dragon
Spear Goblins Archers Knight Barbarians Fireball
Knight Barbarians
Spear Goblins Knight Barbarians Fireball Baby Dragon
Barbarians
Knight Barbarians
Barbarians Fireball
Barbarians Knight Fireball
Archers Barbarians Fireball Baby Dragon
Barbarians Spear Goblins Archers Knight Fireball Baby Dragon
Archers Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Knight Barbarians Fireball
Fireball Baby Dragon
Fireball Spear Goblins Baby Dragon
Archers Baby Dragon
Fireball Baby Dragon
Fireball Miner
Fireball
Miner Knight Fireball
Fireball Archers Baby Dragon
Knight Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Spear Goblins Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Archers Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Fireball Miner Baby Dragon
Fireball Baby Dragon Miner
Fireball Miner Baby Dragon
Archers Fireball Baby Dragon
Fireball
Fireball
Fireball Miner
Fireball
Fireball
Spear Goblins Archers Barbarians Fireball
Fireball Archers Baby Dragon
Fireball
Fireball Miner Knight Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: