My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Golem Furnace Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Ice Golem Furnace Hunter Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Skeleton
Giant Snowball
Spear Goblins Archers Furnace
Zap
Spear Goblins Archers Furnace
Barbarian Barrel
Spear Goblins Archers Furnace Hunter Giant Skeleton Electro Wizard
The Log
Spear Goblins Archers Furnace Hunter Giant Skeleton
Earthquake
Spear Goblins Archers Furnace
Arrows
Spear Goblins Archers Furnace
Royal Delivery
Spear Goblins Archers Hunter Giant Skeleton Electro Wizard
Fireball
Archers Furnace Hunter Electro Wizard
Poison
Spear Goblins Archers Furnace Hunter Electro Wizard
Lightning
Ice Golem Furnace Hunter Electro Wizard
Rocket
Furnace Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace Rocket Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Archers Furnace Hunter Electro Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Ice Golem Archers Furnace

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Furnace Giant Skeleton
Archers
Ice Golem Giant Skeleton
Ice Golem
Spear Goblins Archers Furnace Hunter Electro Wizard
Furnace
Spear Goblins Ice Golem Giant Skeleton
Rocket
Hunter
Ice Golem Giant Skeleton
Giant Skeleton
Spear Goblins Archers Furnace Hunter Electro Wizard
Electro Wizard
Ice Golem Giant Skeleton

Defense Synergies 2 14

Spear Goblins
Ice Golem Archers Giant Skeleton Electro Wizard
Archers
Ice Golem Spear Goblins Furnace Giant Skeleton Electro Wizard
Ice Golem
Spear Goblins Archers Furnace Hunter Giant Skeleton Electro Wizard
Furnace
Archers Ice Golem Electro Wizard
Rocket
Hunter
Ice Golem Giant Skeleton Electro Wizard
Giant Skeleton
Spear Goblins Archers Ice Golem Hunter Electro Wizard
Electro Wizard
Spear Goblins Archers Ice Golem Furnace Hunter Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Ice Golem Electro Wizard
Hunter Furnace Electro Wizard
Furnace Rocket Hunter Archers Giant Skeleton Electro Wizard
Hunter Furnace Electro Wizard
Rocket Giant Skeleton
Spear Goblins Archers Furnace Hunter Electro Wizard
Furnace Rocket Hunter Electro Wizard Spear Goblins Archers
Rocket Ice Golem Giant Skeleton Electro Wizard
Hunter Furnace
Spear Goblins Archers Ice Golem Hunter Giant Skeleton Electro Wizard
Archers Electro Wizard Spear Goblins Ice Golem Furnace Hunter Giant Skeleton
Hunter Spear Goblins Archers Furnace Electro Wizard
Furnace Hunter Rocket Giant Skeleton Electro Wizard
Rocket Furnace Hunter Electro Wizard
Furnace Hunter Electro Wizard
Rocket Furnace Hunter Electro Wizard
Furnace Hunter Electro Wizard
Spear Goblins Archers Furnace Hunter Electro Wizard
Furnace Hunter Spear Goblins Archers Ice Golem Giant Skeleton Electro Wizard
Hunter Electro Wizard
Spear Goblins Archers Furnace Hunter Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Ice Golem Furnace Giant Skeleton Electro Wizard
Electro Wizard Archers Ice Golem Rocket Hunter
Giant Skeleton Spear Goblins Ice Golem Furnace Rocket Hunter Electro Wizard
Rocket Hunter Giant Skeleton Ice Golem Electro Wizard
Giant Skeleton Hunter
Furnace Rocket Archers Ice Golem Hunter Electro Wizard
Rocket Spear Goblins Archers Ice Golem Furnace Hunter Giant Skeleton Electro Wizard
Giant Skeleton Hunter
Rocket Giant Skeleton Electro Wizard Spear Goblins Ice Golem
Hunter Giant Skeleton
Rocket Giant Skeleton Electro Wizard
Rocket Giant Skeleton Ice Golem Hunter
Archers Furnace
Electro Wizard Spear Goblins Archers Ice Golem Furnace Rocket Hunter Giant Skeleton
Archers Ice Golem Hunter Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Giant Skeleton
Electro Wizard
Rocket Giant Skeleton
Ice Golem Rocket Giant Skeleton
Rocket Furnace
Spear Goblins Ice Golem Furnace Rocket Hunter
Archers Furnace
Ice Golem Hunter
Rocket Electro Wizard
Rocket Electro Wizard
Archers Rocket
Rocket Ice Golem Hunter
Rocket
Ice Golem Furnace
Rocket Spear Goblins Furnace Hunter
Furnace Rocket
Rocket
Rocket
Rocket Archers Hunter Electro Wizard
Rocket
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Ice Golem Furnace Hunter
Hunter Electro Wizard
Rocket
Archers Ice Golem Furnace Hunter Electro Wizard
Rocket Electro Wizard
Rocket Hunter
Rocket Electro Wizard
Giant Skeleton
Rocket
Electro Wizard Spear Goblins Archers Rocket
Rocket Archers Hunter Electro Wizard
Rocket Hunter Electro Wizard
Ice Golem
Rocket Giant Skeleton
Rocket Giant Skeleton Electro Wizard
Rocket Electro Wizard
Rocket Giant Skeleton Electro Wizard

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