My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minion Horde Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Archers Minion Horde Hog Rider Skeleton Army Baby Dragon Witch
Zap
Spear Goblins Archers Minion Horde Skeleton Army Witch
Barbarian Barrel
Spear Goblins Archers Valkyrie Skeleton Army Witch
The Log
Spear Goblins Archers Hog Rider Skeleton Army Witch
Earthquake
Spear Goblins Archers Hog Rider Skeleton Army Witch
Arrows
Spear Goblins Archers Minion Horde Skeleton Army Witch
Royal Delivery
Spear Goblins Archers Minion Horde Valkyrie Hog Rider Skeleton Army Baby Dragon Witch
Fireball
Archers Minion Horde Hog Rider Skeleton Army Baby Dragon Witch
Poison
Spear Goblins Archers Minion Horde Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Minion Horde Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Skeleton Army Valkyrie Hog Rider Baby Dragon Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Skeleton Army Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Baby Dragon
Archers
Valkyrie Hog Rider Baby Dragon
Minion Horde
Hog Rider
Valkyrie
Spear Goblins Archers Hog Rider Baby Dragon Witch
Hog Rider
Spear Goblins Valkyrie Archers Minion Horde Baby Dragon Witch
Skeleton Army
Baby Dragon
Spear Goblins Archers Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon

Defense Synergies 1 10

Spear Goblins
Archers Valkyrie Skeleton Army Baby Dragon
Archers
Valkyrie Spear Goblins Skeleton Army Baby Dragon Witch
Minion Horde
Valkyrie
Archers Spear Goblins Baby Dragon Witch
Hog Rider
Skeleton Army
Spear Goblins Archers
Baby Dragon
Spear Goblins Archers Valkyrie Witch
Witch
Archers Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Valkyrie Baby Dragon
Minion Horde Skeleton Army Valkyrie Witch
Minion Horde Skeleton Army Witch Archers Valkyrie
Minion Horde Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army
Skeleton Army Spear Goblins Archers Valkyrie Baby Dragon
Minion Horde Spear Goblins Archers Baby Dragon Witch
Valkyrie Baby Dragon
Minion Horde Witch Skeleton Army
Skeleton Army Spear Goblins Archers Minion Horde Valkyrie
Archers Minion Horde Valkyrie Skeleton Army Witch Spear Goblins Baby Dragon
Minion Horde Spear Goblins Archers Baby Dragon Witch
Minion Horde Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Minion Horde Baby Dragon Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Valkyrie Skeleton Army Witch
Spear Goblins Archers Minion Horde Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Spear Goblins Archers
Valkyrie Skeleton Army Spear Goblins Archers Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Archers Witch
Archers Valkyrie Baby Dragon
Skeleton Army Spear Goblins Minion Horde Valkyrie Witch
Valkyrie Skeleton Army Minion Horde
Minion Horde Valkyrie Skeleton Army Witch
Archers Minion Horde Baby Dragon Witch
Skeleton Army Spear Goblins Archers Minion Horde Valkyrie Witch
Minion Horde Valkyrie Skeleton Army
Minion Horde Spear Goblins Valkyrie Skeleton Army Baby Dragon Witch
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Minion Horde Valkyrie Witch
Archers Minion Horde Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Spear Goblins Archers Minion Horde Valkyrie Baby Dragon
Valkyrie Archers Minion Horde Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Valkyrie
Minion Horde Valkyrie Baby Dragon
Spear Goblins Minion Horde Baby Dragon Witch
Archers Minion Horde Baby Dragon Witch
Baby Dragon
Minion Horde
Minion Horde Valkyrie
Archers Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Spear Goblins Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde
Archers Baby Dragon
Valkyrie Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Valkyrie Baby Dragon Witch
Minion Horde Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Archers Minion Horde Baby Dragon Witch
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Spear Goblins Archers Skeleton Army Witch
Archers Baby Dragon Witch
Minion Horde Valkyrie Baby Dragon
Baby Dragon
Minion Horde
Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch

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