My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Archers Prince P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Prince P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Prince
Giant Snowball
Spear Goblins Archers Goblin Gang Princess
Zap
Spear Goblins Archers Goblin Gang Prince Princess
Barbarian Barrel
Ice Spirit Spear Goblins Archers Goblin Gang Princess
The Log
Ice Spirit Spear Goblins Archers Goblin Gang Prince Princess
Earthquake
Spear Goblins Archers Goblin Gang
Arrows
Ice Spirit Spear Goblins Archers Goblin Gang Princess
Royal Delivery
Ice Spirit Spear Goblins Archers Goblin Gang Prince P.E.K.K.A Princess
Fireball
Archers Goblin Gang Princess
Poison
Spear Goblins Archers Goblin Gang Princess
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Archers Goblin Gang Princess Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Archers

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Spear Goblins Archers Prince Princess
Spear Goblins
Ice Spirit Zap Goblin Gang Prince Princess
Zap
Ice Spirit Prince P.E.K.K.A Spear Goblins Archers Princess
Archers
Ice Spirit Zap Prince P.E.K.K.A
Goblin Gang
Spear Goblins Prince P.E.K.K.A Princess
Prince
Zap Ice Spirit Spear Goblins Archers Goblin Gang Princess
P.E.K.K.A
Ice Spirit Zap Archers Goblin Gang Princess
Princess
Ice Spirit Spear Goblins Zap Goblin Gang Prince P.E.K.K.A

Defense Synergies 2 21

Ice Spirit
Zap Goblin Gang Spear Goblins Archers Prince P.E.K.K.A Princess
Spear Goblins
Ice Spirit Zap Archers Goblin Gang Prince P.E.K.K.A
Zap
Ice Spirit Spear Goblins Archers Goblin Gang Prince P.E.K.K.A Princess
Archers
Ice Spirit Spear Goblins Zap Goblin Gang P.E.K.K.A
Goblin Gang
Ice Spirit Spear Goblins Zap Archers Prince P.E.K.K.A Princess
Prince
Ice Spirit Spear Goblins Zap Goblin Gang
P.E.K.K.A
Ice Spirit Spear Goblins Zap Archers Goblin Gang Princess
Princess
Ice Spirit Zap Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
P.E.K.K.A Ice Spirit Zap Goblin Gang Prince
Goblin Gang Prince P.E.K.K.A Archers
Prince P.E.K.K.A Goblin Gang
Prince P.E.K.K.A Princess
Goblin Gang Spear Goblins Zap Archers
Ice Spirit Spear Goblins Zap Archers Goblin Gang Princess
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Prince Princess
Goblin Gang Ice Spirit Spear Goblins Archers Prince
Archers Goblin Gang Spear Goblins Zap Princess
Spear Goblins Zap Archers Goblin Gang Princess
Prince P.E.K.K.A Ice Spirit Zap Goblin Gang
Ice Spirit Zap Goblin Gang Prince P.E.K.K.A Princess
P.E.K.K.A Goblin Gang Prince
Ice Spirit Zap Goblin Gang Prince P.E.K.K.A
Goblin Gang Prince P.E.K.K.A
Ice Spirit Spear Goblins Zap Archers Goblin Gang Prince
Zap Ice Spirit Spear Goblins Archers Princess
P.E.K.K.A Prince
Goblin Gang Spear Goblins Archers Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Archers Prince P.E.K.K.A
Zap Archers Goblin Gang Prince
Goblin Gang P.E.K.K.A Ice Spirit Spear Goblins Zap Prince
Goblin Gang Prince P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Prince
Ice Spirit Zap Archers Goblin Gang Princess
Goblin Gang Prince P.E.K.K.A Spear Goblins Archers
P.E.K.K.A Prince
Zap P.E.K.K.A Ice Spirit Spear Goblins Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Goblin Gang
Archers Princess
Goblin Gang Ice Spirit Spear Goblins Zap Archers Prince P.E.K.K.A
Zap Archers P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Prince
Zap
Ice Spirit Spear Goblins Zap Princess
Archers Princess
Ice Spirit Zap Princess
Zap
Goblin Gang Prince
Zap Prince Princess
Zap Archers Princess
Princess
Princess
Princess Zap Prince
Spear Goblins Zap Princess
Princess
Zap Archers Prince Princess
Zap Princess
Prince
Princess
Prince
Zap
Zap Ice Spirit Princess
Zap Princess
Zap Prince Princess
Zap
Zap Archers Princess
Zap Ice Spirit
Zap
Zap Ice Spirit Princess
P.E.K.K.A Prince
Princess
Zap Ice Spirit Spear Goblins Archers Goblin Gang Prince Princess
Zap Archers Princess
Goblin Gang Prince Princess
Zap Princess
Zap
Prince P.E.K.K.A
Zap Ice Spirit Goblin Gang Princess
Zap Princess
Zap Prince Princess

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