My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Miner
Giant Snowball
Spear Goblins Archers Barbarians Hog Rider Miner
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Barbarians Bomb Tower Ice Wizard
The Log
Spear Goblins Archers Barbarians Hog Rider
Earthquake
Spear Goblins Archers Barbarians Bomb Tower Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Barbarians Hog Rider Miner Ice Wizard
Fireball
Archers Barbarians Bomb Tower Hog Rider Ice Wizard
Poison
Spear Goblins Archers Barbarians Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Miner Ice Wizard Bomb Tower Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Miner

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Miner
Archers
Arrows Hog Rider Miner
Arrows
Hog Rider Archers Miner
Barbarians
Hog Rider
Bomb Tower
Hog Rider
Spear Goblins Arrows Archers Barbarians
Miner
Spear Goblins Archers Arrows
Ice Wizard

Defense Synergies 0 11

Spear Goblins
Archers Arrows Barbarians Bomb Tower Ice Wizard
Archers
Spear Goblins Bomb Tower Ice Wizard
Arrows
Spear Goblins Barbarians Bomb Tower Ice Wizard
Barbarians
Spear Goblins Arrows
Bomb Tower
Spear Goblins Archers Arrows Ice Wizard
Hog Rider
Miner
Ice Wizard
Spear Goblins Archers Arrows Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Barbarians Bomb Tower Ice Wizard
Barbarians Bomb Tower Archers Ice Wizard
Barbarians Bomb Tower Ice Wizard
Arrows Barbarians Bomb Tower
Arrows Spear Goblins Archers Bomb Tower Ice Wizard
Spear Goblins Archers Arrows Bomb Tower Ice Wizard
Arrows Barbarians Bomb Tower
Barbarians Bomb Tower Ice Wizard
Spear Goblins Archers Barbarians Miner Ice Wizard
Archers Barbarians Ice Wizard Spear Goblins Arrows Bomb Tower
Arrows Spear Goblins Archers Ice Wizard
Barbarians Bomb Tower Ice Wizard
Bomb Tower Arrows Barbarians
Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower Arrows
Arrows Bomb Tower Spear Goblins Archers Barbarians Ice Wizard
Arrows Bomb Tower Spear Goblins Archers Barbarians Ice Wizard
Barbarians Bomb Tower
Spear Goblins Archers Arrows Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Archers
Archers Arrows Bomb Tower Miner
Barbarians Spear Goblins Bomb Tower
Barbarians
Barbarians
Arrows Archers Bomb Tower Ice Wizard
Spear Goblins Archers Barbarians Bomb Tower Ice Wizard
Barbarians Bomb Tower
Spear Goblins Barbarians Bomb Tower
Barbarians
Barbarians Bomb Tower
Arrows Barbarians
Barbarians Bomb Tower
Archers Barbarians Bomb Tower
Barbarians Spear Goblins Archers Bomb Tower
Arrows Archers Barbarians Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Ice Wizard
Arrows Miner
Arrows Barbarians
Arrows
Arrows Spear Goblins Ice Wizard
Archers Arrows
Arrows Ice Wizard
Arrows Miner
Miner Arrows
Archers Arrows
Miner
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Archers Arrows
Arrows Miner
Arrows
Arrows Barbarians
Arrows Ice Wizard
Arrows Miner Ice Wizard
Arrows Miner
Miner Arrows
Archers Arrows Ice Wizard
Arrows Miner
Arrows
Arrows
Spear Goblins Archers Barbarians
Archers Arrows Ice Wizard
Arrows
Miner
Arrows
Arrows
Miner

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