My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Battle Ram Three Musketeers Prince Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Ram Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Three Musketeers Prince
Giant Snowball
Spear Goblins Battle Ram Three Musketeers
Zap
Spear Goblins Battle Ram Three Musketeers Prince Goblin Giant
Barbarian Barrel
Spear Goblins Knight Battle Ram Three Musketeers Royal Ghost
The Log
Spear Goblins Battle Ram Three Musketeers Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Battle Ram Three Musketeers Prince Royal Ghost
Fireball
Battle Ram Three Musketeers
Poison
Spear Goblins Three Musketeers
Lightning
Knight Battle Ram Three Musketeers Prince
Rocket
Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram Rocket Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Royal Ghost Battle Ram Prince Rocket Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Royal Ghost Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Battle Ram Prince Goblin Giant Royal Ghost
Knight
Spear Goblins Battle Ram Three Musketeers Prince
Battle Ram
Knight Spear Goblins Three Musketeers Royal Ghost
Rocket
Three Musketeers
Knight Battle Ram Royal Ghost
Prince
Spear Goblins Knight Royal Ghost
Goblin Giant
Spear Goblins
Royal Ghost
Spear Goblins Battle Ram Three Musketeers Prince

Defense Synergies 1 4

Spear Goblins
Knight Prince Goblin Giant Royal Ghost
Knight
Spear Goblins Three Musketeers
Battle Ram
Rocket
Three Musketeers
Knight
Prince
Spear Goblins
Goblin Giant
Spear Goblins
Royal Ghost
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Goblin Giant
Knight Three Musketeers Prince
Rocket Three Musketeers Prince Knight
Three Musketeers Prince Knight
Rocket Prince
Spear Goblins Royal Ghost
Rocket Three Musketeers Spear Goblins
Rocket Goblin Giant
Three Musketeers Prince
Knight Spear Goblins Prince Royal Ghost
Spear Goblins Knight Goblin Giant Royal Ghost
Three Musketeers Spear Goblins
Prince Knight Rocket Three Musketeers
Rocket Three Musketeers Prince Royal Ghost
Knight Three Musketeers Prince
Rocket Three Musketeers Prince
Three Musketeers Knight Prince
Spear Goblins Knight Three Musketeers Prince Royal Ghost
Spear Goblins Knight Royal Ghost
Three Musketeers Prince
Royal Ghost Spear Goblins Knight Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Prince Royal Ghost
Knight Rocket Prince Royal Ghost
Spear Goblins Knight Rocket Prince Goblin Giant
Rocket Prince Knight Goblin Giant
Knight Three Musketeers Prince Goblin Giant
Rocket Three Musketeers Goblin Giant
Rocket Prince Spear Goblins Knight Goblin Giant
Knight Prince Goblin Giant
Rocket Spear Goblins Knight Prince
Three Musketeers Goblin Giant
Knight Prince
Rocket Prince Goblin Giant
Rocket Prince Knight Three Musketeers Goblin Giant
Three Musketeers
Spear Goblins Knight Rocket Three Musketeers Prince Goblin Giant
Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Royal Ghost
Royal Ghost
Rocket Goblin Giant
Knight Rocket Prince
Rocket
Spear Goblins Rocket Goblin Giant
Rocket Three Musketeers Prince
Rocket Knight Prince
Rocket
Rocket Knight Three Musketeers
Rocket
Prince
Rocket Spear Goblins Three Musketeers
Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Three Musketeers Prince
Rocket
Rocket Prince
Rocket
Rocket Prince
Rocket
Royal Ghost
Prince
Rocket
Rocket
Rocket
Rocket
Prince
Rocket
Spear Goblins Rocket Prince
Rocket Three Musketeers
Knight Rocket Three Musketeers Prince
Rocket
Three Musketeers Prince
Rocket
Rocket
Rocket Prince Goblin Giant Royal Ghost

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