My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Sparky
Giant Snowball
Goblin Gang Furnace Skeleton Army Witch
Zap
Goblin Gang Furnace Skeleton Army Witch Sparky
Barbarian Barrel
Goblin Gang Furnace Skeleton Army Witch Sparky
The Log
Goblin Gang Furnace Skeleton Army Witch Sparky
Earthquake
Goblin Gang Furnace Skeleton Army Witch
Arrows
Goblin Gang Furnace Skeleton Army Witch
Royal Delivery
Goblin Gang Skeleton Army Witch Sparky
Fireball
Goblin Gang Furnace Skeleton Army Witch Sparky
Poison
Goblin Gang Furnace Skeleton Army Witch Sparky
Lightning
Furnace Witch Sparky
Rocket
Furnace Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Tornado Furnace Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Skeleton Army Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Sparky
Furnace
Giant Sparky
Giant
Rage Sparky Goblin Gang Furnace Tornado Witch
Rage
Giant Witch Sparky
Skeleton Army
Sparky
Tornado
Sparky Giant Witch
Witch
Rage Giant Tornado
Sparky
Giant Rage Tornado Goblin Gang Furnace Skeleton Army

Defense Synergies 1 8

Goblin Gang
Furnace Skeleton Army Sparky
Furnace
Goblin Gang Skeleton Army Tornado
Giant
Rage
Skeleton Army
Goblin Gang Furnace Sparky
Tornado
Sparky Furnace Witch Sparky
Witch
Tornado
Sparky
Tornado Goblin Gang Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Skeleton Army Sparky Goblin Gang Furnace Witch
Goblin Gang Furnace Skeleton Army Tornado Witch Sparky
Skeleton Army Witch Sparky Goblin Gang Furnace
Skeleton Army Tornado Sparky
Goblin Gang Skeleton Army Tornado Furnace
Furnace Tornado Goblin Gang Witch
Sparky
Witch Sparky Goblin Gang Furnace Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Sparky
Goblin Gang Skeleton Army Witch Furnace Tornado
Goblin Gang Furnace Tornado Witch
Furnace Skeleton Army Sparky Goblin Gang Witch
Skeleton Army Sparky Goblin Gang Furnace Tornado Witch
Skeleton Army Sparky Goblin Gang Furnace
Skeleton Army Tornado Goblin Gang Furnace Sparky
Sparky Goblin Gang Furnace Skeleton Army Tornado Witch
Goblin Gang Furnace Skeleton Army Tornado Witch
Furnace Tornado Witch
Sparky Tornado
Goblin Gang Skeleton Army Furnace Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Furnace Witch Sparky
Goblin Gang
Goblin Gang Skeleton Army Furnace Witch Sparky
Goblin Gang Skeleton Army Tornado Sparky
Goblin Gang Skeleton Army Witch Sparky
Furnace Goblin Gang Tornado Witch
Goblin Gang Skeleton Army Sparky Furnace Witch
Skeleton Army Sparky
Skeleton Army Tornado Witch Sparky
Witch Goblin Gang Skeleton Army Sparky
Witch Sparky
Skeleton Army Tornado
Skeleton Army Goblin Gang Witch Sparky
Furnace Skeleton Army Witch Sparky
Goblin Gang Skeleton Army Witch Sparky Furnace Tornado
Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado
Sparky
Sparky
Furnace Sparky
Furnace Tornado Witch
Furnace Tornado Witch Sparky
Tornado
Tornado
Goblin Gang Tornado Sparky
Tornado Sparky
Tornado
Sparky
Furnace Sparky
Furnace Witch Sparky
Furnace Sparky
Tornado Sparky
Sparky
Sparky
Tornado Witch
Sparky
Tornado
Tornado Sparky
Tornado Furnace Witch Sparky
Witch
Tornado Witch Sparky
Tornado Witch Sparky
Tornado Sparky
Furnace Tornado Witch Sparky
Witch
Sparky
Sparky
Sparky
Sparky
Sparky
Goblin Gang Skeleton Army Witch
Tornado Witch
Goblin Gang Sparky
Tornado Sparky
Sparky
Goblin Gang Tornado Witch Sparky
Tornado Witch
Tornado Witch Sparky

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