My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Dark Prince Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Sparky
Giant Snowball
Barbarians
Zap
Dark Prince Sparky
Barbarian Barrel
Barbarians Wizard Dark Prince Ice Wizard Sparky
The Log
Barbarians Dark Prince Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Dark Prince Ice Wizard Sparky
Fireball
Barbarians Wizard Ice Wizard Sparky
Poison
Barbarians Wizard Ice Wizard Sparky
Lightning
Wizard Dark Prince Ice Wizard Sparky
Rocket
Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Dark Prince Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Ice Wizard Dark Prince Barbarians Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Ice Wizard Dark Prince

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Dark Prince
Barbarians
Giant
Arrows Dark Prince Sparky Wizard Tornado Ice Wizard
Wizard
Tornado Giant Dark Prince Sparky
Tornado
Wizard Sparky Giant Dark Prince Ice Wizard
Dark Prince
Giant Arrows Wizard Tornado Ice Wizard Sparky
Ice Wizard
Giant Tornado Dark Prince
Sparky
Arrows Giant Tornado Wizard Dark Prince

Defense Synergies 3 10

Arrows
Barbarians Tornado Dark Prince Ice Wizard Sparky
Barbarians
Arrows
Giant
Wizard
Tornado Dark Prince Ice Wizard
Tornado
Wizard Ice Wizard Sparky Arrows Dark Prince Sparky
Dark Prince
Arrows Wizard Tornado Ice Wizard
Ice Wizard
Tornado Arrows Wizard Dark Prince
Sparky
Tornado Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Barbarians Sparky Dark Prince Ice Wizard
Barbarians Tornado Sparky Dark Prince Ice Wizard
Barbarians Sparky Dark Prince Ice Wizard
Arrows Barbarians Tornado Dark Prince Sparky
Arrows Tornado Dark Prince Ice Wizard
Tornado Arrows Wizard Ice Wizard
Arrows Barbarians Sparky
Barbarians Sparky Tornado Ice Wizard
Tornado Barbarians Dark Prince Ice Wizard Sparky
Barbarians Ice Wizard Arrows Wizard Tornado Dark Prince
Arrows Wizard Tornado Ice Wizard
Barbarians Sparky Wizard Dark Prince Ice Wizard
Wizard Sparky Arrows Barbarians Tornado Dark Prince
Barbarians Sparky
Barbarians Tornado Sparky
Barbarians Wizard Sparky Arrows Tornado Dark Prince
Arrows Barbarians Wizard Tornado Dark Prince Ice Wizard
Arrows Wizard Tornado Barbarians Dark Prince Ice Wizard
Barbarians Sparky Tornado
Wizard Dark Prince Arrows Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Sparky
Arrows Wizard
Barbarians Dark Prince Sparky
Dark Prince Barbarians Tornado Sparky
Barbarians Dark Prince Sparky
Arrows Wizard Tornado Ice Wizard
Dark Prince Sparky Barbarians Ice Wizard
Barbarians Dark Prince Sparky
Barbarians Tornado Dark Prince Sparky
Barbarians Sparky
Barbarians Dark Prince Sparky
Arrows Barbarians Tornado Dark Prince
Barbarians Dark Prince Wizard Sparky
Wizard Barbarians Sparky
Barbarians Sparky Tornado Dark Prince
Arrows Barbarians Wizard Dark Prince Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Tornado Ice Wizard
Arrows Sparky
Arrows Barbarians Dark Prince Sparky
Wizard Arrows Dark Prince Sparky
Arrows Wizard Tornado Ice Wizard
Arrows Wizard Tornado Sparky
Arrows Wizard Tornado Ice Wizard
Arrows Wizard Tornado
Tornado Sparky
Arrows Wizard Tornado Dark Prince Sparky
Arrows Wizard Tornado
Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Tornado Sparky
Sparky
Arrows Wizard Dark Prince Sparky
Arrows Wizard Tornado
Sparky
Arrows Wizard Tornado
Tornado Sparky
Arrows Barbarians
Arrows Tornado Wizard Dark Prince Ice Wizard Sparky
Arrows Wizard Tornado Ice Wizard Sparky
Arrows Wizard Tornado Sparky
Arrows Tornado Sparky
Arrows Wizard Tornado Ice Wizard Sparky
Wizard
Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Barbarians Dark Prince
Arrows Wizard Tornado Ice Wizard
Arrows
Wizard Dark Prince Sparky
Arrows Wizard
Arrows Tornado Sparky
Dark Prince Sparky
Tornado Sparky
Tornado
Tornado Dark Prince Sparky

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