My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel Skeleton Army Sparky
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Goblin Barrel Skeleton Army Executioner Sparky
The Log
Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Goblin Barrel Skeleton Army Executioner Sparky
Fireball
Minions Goblin Barrel Skeleton Army Executioner Sparky
Poison
Minions Skeleton Army Executioner Sparky
Lightning
Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Skeleton Army Tornado Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Sparky
Giant
Minions Goblin Barrel Sparky Tornado Executioner The Log
Goblin Barrel
Giant Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
Tornado
Executioner Sparky Giant The Log
Executioner
Tornado Giant The Log
The Log
Giant Tornado Executioner Sparky
Sparky
Giant Tornado Minions Goblin Barrel Skeleton Army The Log

Defense Synergies 2 8

Minions
The Log
Giant
Goblin Barrel
Skeleton Army
Executioner The Log Sparky
Tornado
Executioner Sparky The Log Sparky
Executioner
Tornado Skeleton Army The Log
The Log
Minions Skeleton Army Tornado Executioner Sparky
Sparky
Tornado Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner The Log Sparky
Skeleton Army Sparky Minions Executioner The Log
Skeleton Army Tornado Sparky Minions Executioner
Skeleton Army Sparky Minions
Skeleton Army Tornado The Log Sparky
Skeleton Army Tornado The Log Minions Executioner
Minions Tornado Executioner
The Log Sparky
Sparky Minions Skeleton Army Tornado
Skeleton Army Tornado Sparky
Minions Skeleton Army Executioner Tornado The Log
Minions Executioner Tornado
Skeleton Army Sparky Minions The Log
Skeleton Army Executioner Sparky Minions Tornado The Log
Skeleton Army Sparky
Skeleton Army Tornado The Log Sparky
Sparky Minions Skeleton Army Tornado Executioner
Minions Skeleton Army Tornado Executioner The Log
Tornado Executioner The Log Minions
Sparky Tornado
Skeleton Army Minions Executioner The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Sparky
Executioner The Log
Skeleton Army Minions The Log Sparky
Skeleton Army Tornado The Log Sparky
Skeleton Army Executioner Sparky
Executioner Minions Tornado
Skeleton Army Sparky Minions
Skeleton Army Sparky
Minions Skeleton Army Tornado The Log Sparky
Skeleton Army Sparky
Minions Sparky
Skeleton Army Tornado The Log
Skeleton Army Executioner Sparky
Skeleton Army Executioner Sparky
Skeleton Army Sparky Minions Tornado Executioner The Log
Minions Executioner The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Tornado Executioner The Log
The Log Sparky
The Log Sparky
Executioner The Log Sparky
Executioner Minions Tornado
Tornado Executioner The Log Sparky
The Log Tornado Executioner
The Log Tornado
Minions Tornado Sparky
Tornado The Log Sparky
Tornado Executioner
Executioner The Log Sparky
Minions
The Log Sparky
Executioner The Log Sparky
Executioner The Log Sparky
Tornado Sparky
Minions Sparky
Executioner The Log Sparky
Tornado The Log
Minions The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Tornado The Log Executioner Sparky
The Log Tornado Executioner Sparky
Tornado The Log Sparky
Tornado The Log Sparky
Tornado Executioner Sparky
Minions
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Minions Skeleton Army
Tornado Executioner
The Log
Executioner Sparky
The Log Executioner
Tornado Sparky
Executioner Sparky
Minions Tornado The Log Sparky
Tornado Executioner
Tornado Executioner The Log Sparky

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