My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Inferno Dragon Sparky Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Sparky Lava Hound
Giant Snowball
Miner Inferno Dragon Lava Hound
Zap
Inferno Dragon Sparky Lava Hound
Barbarian Barrel
Sparky
The Log
Sparky
Earthquake
Arrows
Lava Hound
Royal Delivery
Miner Inferno Dragon Sparky Lava Hound
Fireball
Inferno Dragon Sparky Lava Hound
Poison
Sparky Lava Hound
Lightning
Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Golem Miner Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Freeze Inferno Dragon Rocket Sparky Mega Knight Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Miner Freeze Inferno Dragon Rocket

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Golem Miner Lava Hound
Freeze
Golem
Rocket Sparky
Miner
Lava Hound Rocket Inferno Dragon Sparky Mega Knight
Inferno Dragon
Mega Knight Lava Hound Miner
Sparky
Golem Miner
Mega Knight
Inferno Dragon Miner
Lava Hound
Miner Inferno Dragon Rocket

Defense Synergies 0 4

Rocket
Freeze
Sparky Mega Knight
Golem
Miner
Mega Knight
Inferno Dragon
Mega Knight
Sparky
Freeze
Mega Knight
Freeze Miner Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Sparky
Inferno Dragon Sparky Mega Knight
Rocket Sparky Mega Knight Freeze Inferno Dragon
Inferno Dragon Sparky Mega Knight
Rocket Sparky Mega Knight
Freeze Mega Knight
Rocket Inferno Dragon Freeze
Rocket Sparky Mega Knight
Inferno Dragon Sparky
Miner Sparky Mega Knight
Freeze Mega Knight
Inferno Dragon
Sparky Mega Knight Rocket Freeze
Rocket Sparky Mega Knight Freeze
Inferno Dragon Sparky Mega Knight
Rocket Freeze Inferno Dragon Sparky Mega Knight
Sparky Mega Knight
Mega Knight
Freeze Inferno Dragon Mega Knight
Sparky Inferno Dragon
Mega Knight Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Rocket Miner Inferno Dragon Mega Knight
Mega Knight Rocket Sparky
Rocket Mega Knight Sparky
Inferno Dragon Sparky Mega Knight
Rocket Freeze
Rocket Sparky
Mega Knight Inferno Dragon Sparky
Rocket Freeze Mega Knight Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Rocket Mega Knight
Rocket Mega Knight Sparky
Sparky Mega Knight
Sparky Rocket Freeze Inferno Dragon
Mega Knight Freeze Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze Sparky
Miner
Rocket Miner Sparky
Rocket Freeze Sparky
Rocket Sparky Mega Knight
Rocket Freeze
Sparky
Freeze
Miner
Rocket Sparky
Rocket Miner Sparky
Rocket
Rocket Miner Sparky
Rocket Freeze
Sparky
Rocket Sparky
Rocket Sparky Mega Knight
Rocket Freeze Sparky
Rocket Sparky
Rocket Sparky Mega Knight
Rocket Miner Mega Knight
Rocket Sparky Mega Knight
Rocket
Rocket Sparky
Rocket
Freeze Sparky Mega Knight
Inferno Dragon
Miner Sparky
Miner Sparky Mega Knight
Rocket Miner Sparky
Sparky
Rocket Freeze
Sparky
Rocket Miner Sparky Mega Knight
Rocket Freeze Sparky
Sparky Mega Knight
Rocket Sparky
Rocket Freeze
Rocket
Freeze
Miner Rocket Sparky Mega Knight
Rocket Sparky
Sparky Mega Knight
Rocket Freeze Sparky
Rocket
Rocket Freeze Miner Sparky Mega Knight

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