My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Musketeer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minion Horde Miner Sparky
Giant Snowball
Skeletons Bats Minion Horde Musketeer Miner
Zap
Skeletons Bats Minion Horde Sparky
Barbarian Barrel
Skeletons Knight Musketeer Sparky
The Log
Skeletons Musketeer Sparky
Earthquake
Skeletons
Arrows
Skeletons Bats Minion Horde
Royal Delivery
Skeletons Bats Knight Minion Horde Musketeer Miner Sparky
Fireball
Minion Horde Musketeer Sparky
Poison
Bats Minion Horde Musketeer Sparky
Lightning
Knight Musketeer Sparky
Rocket
Minion Horde Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Knight Miner Musketeer Minion Horde Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Knight Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Miner Sparky
Knight
Bats Musketeer Minion Horde Miner Sparky
Minion Horde
Miner Knight Sparky
Musketeer
Knight Miner
Rocket
Miner
Miner
Bats Minion Horde Knight Musketeer Rocket Sparky
Sparky
Bats Knight Minion Horde Miner

Defense Synergies 3 10

Skeletons
Musketeer Bats Knight Minion Horde Sparky
Bats
Knight Skeletons Musketeer Sparky
Knight
Bats Musketeer Skeletons Minion Horde Sparky
Minion Horde
Skeletons Knight Sparky
Musketeer
Skeletons Knight Bats Miner
Rocket
Miner
Musketeer
Sparky
Skeletons Bats Knight Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minion Horde Musketeer Sparky
Minion Horde Sparky Skeletons Bats Knight Musketeer
Minion Horde Rocket Sparky Skeletons Bats Knight Musketeer
Minion Horde Sparky Skeletons Bats Knight Musketeer
Rocket Sparky
Skeletons Bats Musketeer
Bats Minion Horde Musketeer Rocket
Rocket Musketeer Sparky
Minion Horde Sparky Skeletons Musketeer
Knight Skeletons Minion Horde Musketeer Miner Sparky
Bats Minion Horde Skeletons Knight Musketeer
Minion Horde Musketeer Bats
Minion Horde Sparky Skeletons Bats Knight Musketeer Rocket
Rocket Sparky Bats Minion Horde
Sparky Knight Minion Horde
Minion Horde Rocket Sparky
Minion Horde Sparky Skeletons Bats Knight Musketeer
Bats Knight Minion Horde Musketeer
Bats Knight Musketeer
Sparky Musketeer
Bats Knight Minion Horde Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Sparky
Knight Musketeer Rocket Miner
Skeletons Bats Knight Minion Horde Musketeer Rocket Sparky
Rocket Bats Knight Minion Horde Musketeer Sparky
Skeletons Knight Minion Horde Musketeer Sparky
Rocket Skeletons Bats Minion Horde Musketeer
Rocket Sparky Skeletons Bats Knight Minion Horde Musketeer
Knight Minion Horde Sparky
Minion Horde Rocket Skeletons Bats Knight Sparky
Skeletons Minion Horde Musketeer Sparky
Bats Knight Minion Horde Musketeer Sparky
Rocket
Rocket Skeletons Knight Minion Horde Sparky
Minion Horde Musketeer Sparky
Sparky Skeletons Bats Knight Minion Horde Musketeer Rocket
Bats Minion Horde Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Musketeer Rocket Sparky
Musketeer Miner
Rocket Minion Horde Miner Sparky
Knight Musketeer Rocket Sparky
Rocket Minion Horde Sparky
Bats Minion Horde Musketeer Rocket
Minion Horde Musketeer Sparky
Miner
Rocket Bats Minion Horde Musketeer Sparky
Rocket Miner Knight Minion Horde Musketeer Sparky
Musketeer Rocket
Rocket Knight Musketeer Miner Sparky
Minion Horde Musketeer Rocket
Musketeer Sparky
Rocket Minion Horde Musketeer Sparky
Minion Horde Musketeer Rocket Sparky
Rocket Sparky
Bats Minion Horde Rocket Sparky
Rocket Musketeer Sparky
Rocket Miner
Rocket Minion Horde Musketeer Sparky
Rocket
Rocket Musketeer Sparky
Rocket Minion Horde Musketeer
Sparky
Minion Horde
Miner Musketeer Sparky
Musketeer Miner Sparky
Rocket Miner Musketeer Sparky
Bats Minion Horde Musketeer Sparky
Rocket Bats Minion Horde Musketeer
Minion Horde Sparky
Minion Horde Musketeer Rocket Miner Sparky
Rocket Minion Horde Sparky
Minion Horde Sparky
Rocket Sparky
Minion Horde Bats Musketeer Rocket
Rocket Musketeer
Miner Knight Minion Horde Musketeer Rocket Sparky
Musketeer
Rocket Sparky
Minion Horde Musketeer Sparky
Bats Minion Horde Musketeer Rocket Sparky
Bats Musketeer Rocket
Musketeer Rocket Miner Sparky

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