My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Royal Ghost Electro Wizard Magic Archer Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky
Giant Snowball
Baby Dragon Ram Rider
Zap
Ram Rider Sparky
Barbarian Barrel
Royal Ghost Electro Wizard Magic Archer Sparky
The Log
Ram Rider Sparky
Earthquake
Arrows
Royal Delivery
Baby Dragon Royal Ghost Electro Wizard Magic Archer Ram Rider Sparky
Fireball
Baby Dragon Electro Wizard Magic Archer Ram Rider Sparky
Poison
Electro Wizard Magic Archer Sparky
Lightning
Baby Dragon Electro Wizard Magic Archer Ram Rider Sparky
Rocket
Magic Archer Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Royal Ghost Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Fireball Baby Dragon Electro Wizard Magic Archer Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Fireball Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Electro Wizard Magic Archer Ram Rider Sparky
Rage
Sparky Electro Wizard
Baby Dragon
Fireball Electro Wizard Ram Rider Sparky
Royal Ghost
Electro Wizard Magic Archer Ram Rider
Electro Wizard
Fireball Rage Baby Dragon Royal Ghost Magic Archer Ram Rider Sparky
Magic Archer
Ram Rider Fireball Royal Ghost Electro Wizard
Ram Rider
Magic Archer Fireball Baby Dragon Royal Ghost Electro Wizard
Sparky
Rage Fireball Baby Dragon Electro Wizard

Defense Synergies 0 6

Fireball
Electro Wizard Ram Rider
Rage
Baby Dragon
Royal Ghost
Electro Wizard
Electro Wizard
Fireball Royal Ghost Magic Archer Ram Rider
Magic Archer
Electro Wizard Ram Rider
Ram Rider
Fireball Electro Wizard Magic Archer
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Electro Wizard Magic Archer Ram Rider Sparky
Sparky Electro Wizard Ram Rider
Ram Rider Sparky Electro Wizard
Sparky Electro Wizard Ram Rider
Fireball Sparky
Fireball Baby Dragon Royal Ghost Electro Wizard Magic Archer
Electro Wizard Ram Rider Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Electro Wizard Magic Archer Ram Rider Sparky
Sparky
Royal Ghost Electro Wizard Sparky
Electro Wizard Fireball Baby Dragon Royal Ghost Magic Archer Ram Rider
Fireball Baby Dragon Electro Wizard Magic Archer Ram Rider
Sparky Fireball Electro Wizard Ram Rider
Fireball Sparky Baby Dragon Royal Ghost Electro Wizard Magic Archer
Sparky Electro Wizard Ram Rider
Fireball Electro Wizard Ram Rider Sparky
Sparky Fireball Electro Wizard
Fireball Baby Dragon Royal Ghost Electro Wizard Magic Archer Ram Rider
Baby Dragon Fireball Royal Ghost Electro Wizard Magic Archer Ram Rider
Sparky Electro Wizard Ram Rider
Royal Ghost Fireball Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost Electro Wizard Sparky
Fireball Electro Wizard Baby Dragon Royal Ghost Magic Archer
Electro Wizard Ram Rider Sparky
Fireball Electro Wizard Ram Rider Sparky
Ram Rider Sparky
Fireball Baby Dragon Electro Wizard Magic Archer Ram Rider
Sparky Fireball Electro Wizard Ram Rider
Sparky
Electro Wizard Fireball Baby Dragon Magic Archer Sparky
Sparky
Sparky
Fireball Electro Wizard
Fireball Ram Rider Sparky
Fireball Baby Dragon Magic Archer Sparky
Electro Wizard Sparky Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Royal Ghost Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon Royal Ghost Sparky
Fireball Baby Dragon Royal Ghost Electro Wizard Magic Archer Ram Rider
Fireball Baby Dragon Magic Archer Sparky
Fireball Sparky
Fireball Baby Dragon Magic Archer Sparky
Fireball Baby Dragon Magic Archer Ram Rider
Baby Dragon Magic Archer Sparky
Fireball Baby Dragon Magic Archer Ram Rider
Fireball Ram Rider
Fireball Electro Wizard Sparky
Fireball Electro Wizard Magic Archer Ram Rider Sparky
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer Sparky
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer Sparky
Fireball Baby Dragon Magic Archer Sparky
Magic Archer Fireball Baby Dragon Sparky
Fireball Sparky
Sparky
Fireball Baby Dragon Electro Wizard Magic Archer Sparky
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer Sparky
Fireball
Sparky
Fireball Baby Dragon
Fireball Baby Dragon Magic Archer Sparky
Fireball Baby Dragon Royal Ghost Electro Wizard Magic Archer Ram Rider Sparky
Fireball Baby Dragon Magic Archer Ram Rider Sparky
Fireball Baby Dragon Magic Archer Sparky
Fireball Baby Dragon Electro Wizard Magic Archer Sparky
Electro Wizard Fireball
Fireball Sparky
Fireball Magic Archer Sparky
Fireball Electro Wizard Magic Archer Sparky
Sparky
Fireball Magic Archer Sparky
Electro Wizard Fireball Magic Archer
Fireball Baby Dragon Electro Wizard Magic Archer Ram Rider
Fireball
Fireball Baby Dragon Electro Wizard Magic Archer Sparky
Fireball Baby Dragon Magic Archer
Fireball Sparky
Sparky
Fireball Baby Dragon Electro Wizard Magic Archer Sparky
Fireball Electro Wizard Magic Archer
Fireball Baby Dragon Royal Ghost Electro Wizard Magic Archer Sparky

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