My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Graveyard Sparky
Giant Snowball
Hog Rider Skeleton Army Princess Graveyard
Zap
Skeleton Army Princess Graveyard Sparky
Barbarian Barrel
Wizard Skeleton Army Princess Electro Wizard Graveyard Sparky
The Log
Hog Rider Skeleton Army Princess Graveyard Sparky
Earthquake
Hog Rider Skeleton Army Graveyard
Arrows
Skeleton Army Princess Graveyard
Royal Delivery
Hog Rider Wizard Skeleton Army Princess Electro Wizard Graveyard Sparky
Fireball
Hog Rider Wizard Skeleton Army Princess Electro Wizard Sparky
Poison
Wizard Skeleton Army Princess Electro Wizard Graveyard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Princess Hog Rider Electro Wizard Wizard Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Princess Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Graveyard Sparky Princess
Hog Rider
Zap Wizard Princess Electro Wizard Graveyard
Wizard
Hog Rider Sparky
Skeleton Army
Sparky
Princess
Zap Hog Rider Sparky
Electro Wizard
Zap Graveyard Hog Rider Sparky
Graveyard
Zap Electro Wizard Hog Rider Sparky
Sparky
Zap Wizard Skeleton Army Princess Electro Wizard Graveyard

Defense Synergies 1 8

Zap
Electro Wizard Skeleton Army Princess Sparky
Hog Rider
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Zap Wizard Princess Electro Wizard Sparky
Princess
Zap Skeleton Army
Electro Wizard
Zap Wizard Skeleton Army
Graveyard
Sparky
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Sparky
Skeleton Army Sparky Zap Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Princess Sparky
Skeleton Army Zap Electro Wizard
Electro Wizard Zap Wizard Princess
Zap Electro Wizard Sparky
Sparky Skeleton Army Princess
Skeleton Army Electro Wizard Sparky
Skeleton Army Electro Wizard Zap Wizard Princess
Zap Wizard Princess Electro Wizard
Skeleton Army Sparky Zap Wizard Electro Wizard
Wizard Skeleton Army Sparky Zap Princess Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Zap Electro Wizard Sparky
Wizard Sparky Skeleton Army Electro Wizard
Zap Wizard Skeleton Army Electro Wizard
Zap Wizard Princess Electro Wizard
Sparky Electro Wizard
Wizard Skeleton Army Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard Sparky
Electro Wizard Zap Wizard
Skeleton Army Zap Electro Wizard Sparky
Skeleton Army Zap Electro Wizard Sparky
Skeleton Army Sparky
Wizard Zap Princess Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Sparky
Zap Electro Wizard Skeleton Army Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Zap Electro Wizard
Skeleton Army Wizard Sparky
Wizard Skeleton Army Princess Sparky
Skeleton Army Electro Wizard Sparky Zap
Zap Wizard Princess Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Zap Princess Electro Wizard
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap Princess
Wizard Princess Sparky
Zap Wizard Princess
Zap Wizard
Electro Wizard Sparky
Zap Wizard Princess Electro Wizard Sparky
Zap Wizard Princess
Princess Sparky
Princess
Princess Zap Sparky
Zap Wizard Princess Sparky
Wizard Princess Sparky
Sparky
Sparky
Zap Wizard Princess Electro Wizard Sparky
Zap Wizard Princess
Sparky
Wizard Princess
Sparky
Zap
Zap Wizard Princess Sparky
Zap Wizard Princess Electro Wizard Sparky
Zap Wizard Princess Sparky
Zap Sparky
Zap Wizard Princess Electro Wizard Sparky
Zap Electro Wizard Wizard
Sparky
Zap Wizard Sparky
Zap Princess Electro Wizard Sparky
Sparky
Wizard Princess Sparky
Zap Electro Wizard Skeleton Army Princess
Zap Wizard Princess Electro Wizard
Wizard Princess Electro Wizard Sparky
Zap Wizard Princess
Zap Sparky
Sparky
Zap Princess Electro Wizard Sparky
Zap Princess Electro Wizard
Zap Princess Electro Wizard Sparky

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