My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Miner Inferno Dragon Sparky
Giant Snowball
Barbarians Minion Horde Miner Inferno Dragon Lumberjack
Zap
Minion Horde Royal Giant Inferno Dragon Sparky
Barbarian Barrel
Barbarians Wizard Lumberjack Sparky
The Log
Barbarians Royal Giant Lumberjack Sparky
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard Miner Inferno Dragon Lumberjack Sparky
Fireball
Barbarians Minion Horde Wizard Inferno Dragon Lumberjack Sparky
Poison
Barbarians Minion Horde Wizard Sparky
Lightning
Wizard Inferno Dragon Lumberjack Sparky
Rocket
Barbarians Minion Horde Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Inferno Dragon Lumberjack Barbarians Minion Horde Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Miner Inferno Dragon Lumberjack Barbarians

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Miner Royal Giant Lumberjack Sparky
Royal Giant
Miner Minion Horde Wizard Lumberjack Sparky
Wizard
Royal Giant Miner Lumberjack Sparky
Miner
Minion Horde Royal Giant Wizard Inferno Dragon Lumberjack Sparky
Inferno Dragon
Miner
Lumberjack
Minion Horde Royal Giant Wizard Miner Sparky
Sparky
Minion Horde Royal Giant Wizard Miner Lumberjack

Defense Synergies 0 3

Barbarians
Minion Horde
Minion Horde
Barbarians Sparky
Royal Giant
Wizard
Lumberjack
Miner
Inferno Dragon
Lumberjack
Wizard
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Barbarians Minion Horde Inferno Dragon Lumberjack Sparky
Barbarians Minion Horde Lumberjack Sparky Inferno Dragon
Barbarians Minion Horde Inferno Dragon Lumberjack Sparky
Barbarians Lumberjack Sparky
Lumberjack
Minion Horde Inferno Dragon Wizard
Barbarians Sparky
Barbarians Minion Horde Inferno Dragon Sparky Lumberjack
Barbarians Minion Horde Miner Lumberjack Sparky
Barbarians Minion Horde Wizard Lumberjack
Minion Horde Inferno Dragon Wizard
Barbarians Minion Horde Lumberjack Sparky Wizard
Wizard Sparky Barbarians Minion Horde Lumberjack
Barbarians Inferno Dragon Sparky Minion Horde Lumberjack
Barbarians Minion Horde Inferno Dragon Lumberjack Sparky
Barbarians Minion Horde Wizard Sparky Lumberjack
Barbarians Minion Horde Wizard Lumberjack
Wizard Barbarians Inferno Dragon Lumberjack
Barbarians Sparky Inferno Dragon Lumberjack
Wizard Barbarians Minion Horde Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Sparky
Wizard Miner Inferno Dragon Lumberjack
Barbarians Lumberjack Minion Horde Sparky
Lumberjack Barbarians Minion Horde Sparky
Barbarians Minion Horde Inferno Dragon Lumberjack Sparky
Wizard Minion Horde
Sparky Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Inferno Dragon Lumberjack Sparky
Minion Horde Barbarians Inferno Dragon Sparky
Barbarians Minion Horde Inferno Dragon Sparky
Inferno Dragon Barbarians Minion Horde Lumberjack Sparky
Barbarians
Barbarians Minion Horde Wizard Lumberjack Sparky
Wizard Barbarians Minion Horde Sparky
Barbarians Sparky Minion Horde Inferno Dragon Lumberjack
Barbarians Minion Horde Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Miner
Minion Horde Miner Sparky
Barbarians Sparky
Wizard Minion Horde Sparky
Wizard Minion Horde
Minion Horde Wizard Sparky
Wizard
Miner Wizard
Minion Horde Lumberjack Sparky
Miner Minion Horde Wizard Sparky
Wizard
Miner Sparky
Minion Horde
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Wizard Sparky
Wizard Miner
Minion Horde Sparky
Wizard
Sparky
Barbarians Minion Horde
Wizard Sparky
Minion Horde Inferno Dragon
Miner Wizard Sparky
Wizard Miner Sparky
Miner Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Miner Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde Barbarians
Wizard
Miner Minion Horde Wizard Lumberjack Sparky
Wizard
Sparky
Minion Horde Sparky
Minion Horde Sparky
Miner Sparky

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