My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard Magic Archer Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Sparky
Giant Snowball
Guards Lumberjack
Zap
Royal Giant Guards Sparky
Barbarian Barrel
Guards Ice Wizard Magic Archer Lumberjack Sparky
The Log
Royal Giant Guards Lumberjack Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Ice Wizard Magic Archer Lumberjack Sparky
Fireball
Ice Wizard Magic Archer Lumberjack Sparky
Poison
Guards Ice Wizard Magic Archer Sparky
Lightning
Ice Wizard Magic Archer Lumberjack Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Ice Wizard Magic Archer Lumberjack Royal Giant Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Ice Wizard Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Lightning Ice Wizard Guards The Log Magic Archer Lumberjack Sparky
Guards
Royal Giant The Log Lumberjack
Lightning
Royal Giant
The Log
Royal Giant Guards Magic Archer Lumberjack Sparky
Ice Wizard
Royal Giant Lumberjack
Magic Archer
Royal Giant The Log Lumberjack
Lumberjack
Royal Giant Guards The Log Ice Wizard Magic Archer Sparky
Sparky
Royal Giant The Log Lumberjack

Defense Synergies 0 12

Royal Giant
Guards
The Log Ice Wizard Magic Archer Lumberjack Sparky
Lightning
The Log
The Log
Guards Lightning Ice Wizard Magic Archer Lumberjack Sparky
Ice Wizard
Guards The Log Lumberjack
Magic Archer
Guards The Log Lumberjack
Lumberjack
Guards The Log Ice Wizard Magic Archer
Sparky
Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Magic Archer Sparky
Lumberjack Sparky The Log Ice Wizard
Lumberjack Sparky Lightning Ice Wizard
Lumberjack Sparky Guards Ice Wizard
Lightning The Log Lumberjack Sparky
The Log Guards Ice Wizard Magic Archer Lumberjack
Lightning Ice Wizard Magic Archer
Lightning The Log Magic Archer Sparky
Sparky Ice Wizard Lumberjack
Guards Ice Wizard Lumberjack Sparky
Guards Ice Wizard The Log Magic Archer Lumberjack
Ice Wizard Magic Archer
Lumberjack Sparky Guards Lightning The Log Ice Wizard
Sparky Guards The Log Magic Archer Lumberjack
Sparky Lumberjack
Lightning The Log Lumberjack Sparky
Sparky Lumberjack
Guards The Log Ice Wizard Magic Archer Lumberjack
The Log Guards Ice Wizard Magic Archer Lumberjack
Sparky Lumberjack
Guards The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Sparky
Lightning The Log Magic Archer Lumberjack
Guards Lumberjack Lightning The Log Sparky
Guards Lightning Lumberjack The Log Sparky
Guards Lumberjack Sparky
Ice Wizard Magic Archer
Guards Sparky Lightning Ice Wizard Lumberjack
Lumberjack Sparky
Lightning The Log Magic Archer Sparky
Guards Sparky
Guards Lumberjack Sparky
Lightning Guards The Log
Lightning Guards Lumberjack Sparky
Magic Archer Sparky
Guards Sparky Lightning The Log Magic Archer Lumberjack
The Log Ice Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Guards The Log Sparky
The Log Ice Wizard Magic Archer
Lightning The Log Magic Archer Sparky
Lightning Guards The Log Sparky
The Log Magic Archer Sparky
Ice Wizard Magic Archer
The Log Magic Archer Sparky
The Log Lightning Ice Wizard Magic Archer
The Log Lightning
Lightning Guards Lumberjack Sparky
Lightning The Log Magic Archer Sparky
Lightning Magic Archer
Lightning The Log Magic Archer Sparky
Lightning Magic Archer
Lightning The Log Magic Archer Sparky
Lightning The Log Magic Archer Sparky
Lightning Magic Archer The Log Sparky
Lightning Sparky
Lightning Sparky
Lightning The Log Magic Archer Sparky
Lightning The Log Magic Archer
Lightning The Log Magic Archer Sparky
Lightning
Lightning The Log Sparky
Lightning The Log
The Log Ice Wizard Magic Archer Sparky
The Log Lightning Ice Wizard Magic Archer Sparky
Lightning The Log Magic Archer Sparky
Lightning The Log Magic Archer Sparky
Lightning Ice Wizard Magic Archer Sparky
Lightning Guards
Lightning Sparky
Lightning The Log Magic Archer Sparky
Lightning Magic Archer Sparky
Sparky
Lightning The Log Magic Archer Sparky
Lightning Guards Magic Archer
Lightning Ice Wizard Magic Archer
The Log
Lightning Magic Archer Lumberjack Sparky
The Log Lightning Magic Archer
Lightning Sparky
Sparky
Guards Lightning The Log Magic Archer Sparky
Lightning Magic Archer
Lightning The Log Magic Archer Sparky

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