My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla X-Bow Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Barbarian Barrel X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
X-Bow Sparky
Barbarian Barrel
Knight Tesla Heal Spirit X-Bow Ice Wizard Sparky
The Log
Heal Spirit X-Bow Sparky
Earthquake
Tesla X-Bow
Arrows
Heal Spirit
Royal Delivery
Knight Heal Spirit Ice Wizard Sparky
Fireball
Tesla X-Bow Ice Wizard Sparky
Poison
X-Bow Ice Wizard Sparky
Lightning
Knight Tesla X-Bow Ice Wizard Sparky
Rocket
X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Tornado Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Knight Tornado Ice Wizard Tesla X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Knight Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Heal Spirit Barbarian Barrel Ice Wizard Sparky
Tesla
Heal Spirit
Knight Sparky
Barbarian Barrel
X-Bow Knight Tornado Ice Wizard Sparky
Tornado
Sparky Barbarian Barrel Ice Wizard
X-Bow
Knight Barbarian Barrel Ice Wizard
Ice Wizard
Knight Barbarian Barrel Tornado X-Bow
Sparky
Tornado Knight Heal Spirit Barbarian Barrel

Defense Synergies 6 12

Knight
Tesla X-Bow Ice Wizard Barbarian Barrel Tornado Sparky
Tesla
Knight X-Bow Barbarian Barrel Tornado
Heal Spirit
Barbarian Barrel
Knight Tesla Tornado X-Bow Ice Wizard Sparky
Tornado
Ice Wizard Sparky Knight Tesla Barbarian Barrel X-Bow Sparky
X-Bow
Knight Tesla Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Knight Tornado Barbarian Barrel X-Bow
Sparky
Tornado Knight Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Barbarian Barrel X-Bow Sparky
Sparky Knight Tesla X-Bow Ice Wizard
Tesla Tornado Sparky Knight Ice Wizard
Tesla Sparky Knight Ice Wizard
Barbarian Barrel Tornado X-Bow Sparky
Barbarian Barrel Tornado Tesla X-Bow Ice Wizard
Tesla Tornado X-Bow Ice Wizard
Tesla Barbarian Barrel X-Bow Sparky
Tesla Sparky Tornado X-Bow Ice Wizard
Knight Tornado Tesla Barbarian Barrel Ice Wizard Sparky
Ice Wizard Knight Tesla Barbarian Barrel Tornado X-Bow
Tesla Tornado Ice Wizard
Tesla Sparky Knight X-Bow Ice Wizard
Sparky Tesla Barbarian Barrel Tornado X-Bow
Sparky Knight Tesla X-Bow
Tornado Tesla X-Bow Sparky
Tesla Sparky Knight Tornado X-Bow
Tesla Knight Barbarian Barrel Tornado X-Bow Ice Wizard
Barbarian Barrel Tornado Knight Tesla Ice Wizard
Sparky Tesla Tornado
Knight Tesla Barbarian Barrel Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Barbarian Barrel X-Bow Sparky
Knight Tesla Barbarian Barrel X-Bow
Knight Sparky
Knight Tesla Barbarian Barrel Tornado X-Bow Sparky
Knight Tesla Sparky
Tesla Tornado Ice Wizard
Sparky Knight Tesla Ice Wizard
Knight Tesla Sparky
Knight Barbarian Barrel Tornado X-Bow Sparky
Tesla Sparky
Knight Tesla Sparky
Tornado
Knight Tesla Sparky
Tesla Sparky
Tesla Sparky Knight Barbarian Barrel Tornado X-Bow
Tesla Barbarian Barrel Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel X-Bow Sparky
Barbarian Barrel Tornado X-Bow Ice Wizard
Barbarian Barrel X-Bow Sparky
Knight Barbarian Barrel Sparky
Barbarian Barrel Sparky
Tornado Ice Wizard
Tornado Sparky
X-Bow Barbarian Barrel Tornado Ice Wizard
Tornado X-Bow
Tornado X-Bow Sparky
Knight Barbarian Barrel Tornado X-Bow Sparky
Tornado
Knight Barbarian Barrel Sparky
Barbarian Barrel X-Bow
Barbarian Barrel X-Bow Sparky
X-Bow Barbarian Barrel Sparky
Barbarian Barrel X-Bow Sparky
Barbarian Barrel Tornado Sparky
Sparky
Barbarian Barrel X-Bow Sparky
Barbarian Barrel Tornado X-Bow
X-Bow Sparky
Tornado
Tornado X-Bow Sparky
Barbarian Barrel X-Bow
Tornado Barbarian Barrel Ice Wizard Sparky
X-Bow Barbarian Barrel Tornado Ice Wizard Sparky
Tornado X-Bow Sparky
Barbarian Barrel Tornado X-Bow Sparky
Tornado X-Bow Ice Wizard Sparky
Sparky
X-Bow Sparky
Sparky
Sparky
Sparky
Barbarian Barrel X-Bow
Tornado Ice Wizard
Barbarian Barrel
Knight Sparky
Tornado Sparky
Sparky
Tornado Sparky
Tornado
Barbarian Barrel Tornado X-Bow Sparky

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