My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Guards Sparky
Giant Snowball
Archers Guards
Zap
Archers Guards Sparky
Barbarian Barrel
Archers Tesla Guards Sparky
The Log
Archers Guards Sparky
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Guards Sparky
Fireball
Archers Tesla Sparky
Poison
Archers Guards Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Guards Tesla Giant Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Guards

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Sparky Archers Guards
Archers
Zap Arrows Giant
Arrows
Zap Giant Sparky Archers Lightning
Tesla
Giant
Zap Arrows Lightning Sparky Archers Guards
Guards
Zap Giant
Lightning
Giant Arrows
Sparky
Zap Arrows Giant

Defense Synergies 0 12

Zap
Archers Arrows Tesla Guards Sparky
Archers
Zap Tesla Guards
Arrows
Zap Tesla Lightning Sparky
Tesla
Zap Archers Arrows Guards
Giant
Guards
Zap Archers Tesla Sparky
Lightning
Arrows
Sparky
Zap Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Sparky
Sparky Zap Tesla
Tesla Sparky Archers Lightning
Tesla Sparky Guards
Lightning Arrows Sparky
Arrows Zap Archers Tesla Guards
Tesla Lightning Zap Archers Arrows
Lightning Zap Arrows Tesla Sparky
Tesla Sparky
Guards Archers Tesla Sparky
Archers Guards Zap Arrows Tesla
Arrows Tesla Zap Archers
Tesla Sparky Zap Guards Lightning
Sparky Zap Arrows Tesla Guards
Sparky Tesla
Zap Tesla Lightning Sparky
Tesla Sparky Arrows
Arrows Tesla Zap Archers Guards
Zap Arrows Archers Tesla Guards
Sparky Tesla
Archers Arrows Tesla Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Tesla Sparky
Zap Archers Arrows Tesla Lightning
Guards Zap Lightning Sparky
Guards Lightning Zap Tesla Sparky
Tesla Guards Sparky
Arrows Zap Archers Tesla
Guards Sparky Archers Tesla Lightning
Tesla Sparky
Zap Lightning Sparky
Tesla Guards Sparky
Tesla Guards Sparky
Lightning Zap Arrows Guards
Lightning Tesla Guards Sparky
Archers Tesla Sparky
Tesla Guards Sparky Zap Archers Lightning
Arrows Zap Archers Tesla Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Sparky
Arrows Zap
Lightning Arrows Sparky
Lightning Arrows Guards Sparky
Zap Arrows Sparky
Arrows Zap
Archers Arrows Sparky
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Guards Sparky
Lightning Zap Arrows Sparky
Lightning Zap Archers Arrows
Lightning Sparky
Lightning Arrows
Lightning Zap Arrows Sparky
Lightning Zap Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Sparky
Lightning Zap Archers Arrows Sparky
Lightning Zap Arrows
Lightning Sparky
Lightning Arrows
Lightning Sparky
Lightning Zap Arrows
Zap Arrows Sparky
Arrows Zap Lightning Sparky
Lightning Zap Arrows Sparky
Lightning Zap Arrows Sparky
Lightning Zap Archers Arrows Sparky
Zap Lightning Guards
Lightning Sparky
Lightning Zap Arrows Sparky
Zap Lightning Arrows Sparky
Sparky
Arrows Lightning Sparky
Zap Lightning Archers Guards
Lightning Zap Archers Arrows
Arrows
Lightning Sparky
Arrows Zap Lightning
Lightning Zap Arrows Sparky
Sparky
Zap Guards Lightning Sparky
Zap Lightning
Lightning Zap Sparky

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