My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Guards Sparky
Giant Snowball
Minion Horde Guards
Zap
Minion Horde Inferno Tower Guards Sparky
Barbarian Barrel
Inferno Tower Wizard Guards Sparky
The Log
Guards Sparky
Earthquake
Inferno Tower Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Wizard Guards Sparky
Fireball
Minion Horde Inferno Tower Wizard Sparky
Poison
Minion Horde Inferno Tower Wizard Guards Sparky
Lightning
Inferno Tower Wizard Sparky
Rocket
Minion Horde Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Minion Horde Giant Inferno Tower Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Guards Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky
Minion Horde
Giant Sparky
Giant
Arrows Sparky Minion Horde Wizard Guards The Log
Inferno Tower
Wizard
Giant Sparky
Guards
Giant The Log
The Log
Giant Guards Sparky
Sparky
Arrows Giant Minion Horde Wizard The Log

Defense Synergies 2 10

Arrows
Inferno Tower Sparky
Minion Horde
Inferno Tower The Log Sparky
Giant
Inferno Tower
Guards The Log Arrows Minion Horde
Wizard
Guards The Log
Guards
Inferno Tower Wizard The Log Sparky
The Log
Inferno Tower Minion Horde Wizard Guards Sparky
Sparky
Arrows Minion Horde Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard The Log Sparky
Minion Horde Inferno Tower Sparky The Log
Minion Horde Inferno Tower Sparky
Minion Horde Inferno Tower Sparky Guards
Arrows The Log Sparky
Arrows The Log Guards
Minion Horde Inferno Tower Arrows Wizard
Arrows Inferno Tower The Log Sparky
Minion Horde Inferno Tower Sparky
Guards Minion Horde Inferno Tower Sparky
Minion Horde Guards Arrows Wizard The Log
Arrows Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Sparky Wizard Guards The Log
Wizard Sparky Arrows Minion Horde Guards The Log
Inferno Tower Sparky Minion Horde
Minion Horde Inferno Tower The Log Sparky
Minion Horde Wizard Sparky Arrows Inferno Tower
Arrows Minion Horde Wizard Guards The Log
Arrows Wizard The Log Guards
Sparky Inferno Tower
Wizard Arrows Minion Horde Guards The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Sparky
Arrows Wizard The Log
Guards Minion Horde Inferno Tower The Log Sparky
Guards Minion Horde Inferno Tower The Log Sparky
Inferno Tower Minion Horde Guards Sparky
Arrows Wizard Minion Horde
Guards Sparky Minion Horde Inferno Tower
Inferno Tower Minion Horde Sparky
Minion Horde Inferno Tower The Log Sparky
Inferno Tower Minion Horde Guards Sparky
Minion Horde Inferno Tower Guards Sparky
Arrows Guards The Log
Minion Horde Inferno Tower Wizard Guards Sparky
Wizard Minion Horde Sparky
Inferno Tower Guards Sparky Minion Horde The Log
Arrows Minion Horde Inferno Tower Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Guards The Log Sparky
Arrows The Log
Arrows Minion Horde The Log Sparky
Arrows Guards The Log Sparky
Wizard Arrows Minion Horde The Log Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Wizard
Minion Horde Guards Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Wizard
The Log Sparky
Arrows Minion Horde
Arrows The Log Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log
Minion Horde The Log Sparky
Arrows Wizard
The Log Sparky
Arrows Minion Horde The Log
Arrows The Log Wizard Sparky
Minion Horde
Arrows The Log Wizard Sparky
Arrows Wizard The Log Sparky
Arrows The Log Sparky
Arrows Minion Horde Wizard Sparky
Minion Horde Wizard Guards
Minion Horde Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Wizard The Log Sparky
Minion Horde Guards
Arrows Wizard
Arrows The Log
Minion Horde Wizard Sparky
Arrows The Log Wizard
Arrows Sparky
Minion Horde Sparky
Minion Horde Guards The Log Sparky
The Log Sparky

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