My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Graveyard Sparky
Giant Snowball
Minion Horde Graveyard
Zap
Minion Horde Graveyard Sparky
Barbarian Barrel
Wizard Electro Wizard Graveyard Sparky
The Log
Graveyard Sparky
Earthquake
Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Wizard Electro Wizard Graveyard Sparky
Fireball
Minion Horde Wizard Electro Wizard Sparky
Poison
Minion Horde Wizard Electro Wizard Graveyard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Electro Wizard Minion Horde Giant Wizard Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Electro Wizard Minion Horde

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Electro Wizard Graveyard Sparky Minion Horde
Arrows
Zap Giant Graveyard Sparky
Minion Horde
Zap Giant Sparky
Giant
Zap Arrows Graveyard Sparky Minion Horde Wizard Electro Wizard
Wizard
Giant Sparky
Electro Wizard
Zap Graveyard Giant Sparky
Graveyard
Zap Arrows Giant Electro Wizard Sparky
Sparky
Zap Arrows Giant Minion Horde Wizard Electro Wizard Graveyard

Defense Synergies 1 6

Zap
Electro Wizard Arrows Minion Horde Sparky
Arrows
Zap Sparky
Minion Horde
Zap Sparky
Giant
Wizard
Electro Wizard
Electro Wizard
Zap Wizard
Graveyard
Sparky
Zap Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Electro Wizard Sparky
Minion Horde Sparky Zap Electro Wizard
Minion Horde Sparky Electro Wizard
Minion Horde Sparky Electro Wizard
Arrows Sparky
Arrows Zap Electro Wizard
Minion Horde Electro Wizard Zap Arrows Wizard
Zap Arrows Electro Wizard Sparky
Minion Horde Sparky
Minion Horde Electro Wizard Sparky
Minion Horde Electro Wizard Zap Arrows Wizard
Arrows Minion Horde Zap Wizard Electro Wizard
Minion Horde Sparky Zap Wizard Electro Wizard
Wizard Sparky Zap Arrows Minion Horde Electro Wizard
Sparky Minion Horde Electro Wizard
Minion Horde Zap Electro Wizard Sparky
Minion Horde Wizard Sparky Arrows Electro Wizard
Arrows Zap Minion Horde Wizard Electro Wizard
Zap Arrows Wizard Electro Wizard
Sparky Electro Wizard
Wizard Arrows Minion Horde Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Wizard
Zap Minion Horde Electro Wizard Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Arrows Wizard Zap Minion Horde Electro Wizard
Sparky Minion Horde Electro Wizard
Minion Horde Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Minion Horde Sparky
Zap Arrows Electro Wizard
Minion Horde Wizard Sparky
Wizard Minion Horde Sparky
Electro Wizard Sparky Zap Minion Horde
Arrows Zap Minion Horde Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows Zap Electro Wizard
Arrows Minion Horde Sparky
Arrows Sparky
Wizard Zap Arrows Minion Horde Sparky
Arrows Wizard Zap Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Zap Wizard
Arrows Zap Wizard
Minion Horde Electro Wizard Sparky
Zap Arrows Minion Horde Wizard Electro Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows Minion Horde
Zap Arrows Sparky
Zap Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Wizard Sparky
Arrows Sparky
Minion Horde Sparky
Zap Arrows Wizard Electro Wizard Sparky
Zap Arrows Wizard
Minion Horde Sparky
Arrows Wizard
Sparky
Zap Arrows Minion Horde
Zap Arrows Wizard Sparky
Minion Horde
Arrows Zap Wizard Electro Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Zap Arrows Minion Horde Wizard Electro Wizard Sparky
Zap Electro Wizard Minion Horde Wizard
Minion Horde Sparky
Zap Arrows Minion Horde Wizard Sparky
Zap Arrows Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Arrows Wizard Sparky
Zap Minion Horde Electro Wizard
Zap Arrows Wizard Electro Wizard
Arrows
Minion Horde Wizard Electro Wizard Sparky
Arrows Zap Wizard
Zap Arrows Sparky
Minion Horde Sparky
Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky

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