My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Sparky
Giant Snowball
Fire Spirit Minion Horde Goblin Hut Skeleton Army
Zap
Fire Spirit Minion Horde Goblin Hut Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Goblin Hut Skeleton Army Sparky
The Log
Fire Spirit Goblin Hut Skeleton Army Sparky
Earthquake
Goblin Hut Skeleton Army
Arrows
Fire Spirit Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Goblin Hut Skeleton Army Sparky
Fireball
Minion Horde Goblin Hut Skeleton Army Sparky
Poison
Minion Horde Goblin Hut Skeleton Army Sparky
Lightning
Goblin Hut Sparky
Rocket
Minion Horde Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Fireball Minion Horde Giant Goblin Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Sparky
Zap
Fireball Giant Sparky Fire Spirit Minion Horde Goblin Hut
Minion Horde
Zap Giant Sparky
Fireball
Zap Giant Sparky
Giant
Zap Sparky Fire Spirit Minion Horde Fireball Goblin Hut
Goblin Hut
Zap Giant
Skeleton Army
Sparky
Sparky
Zap Giant Fire Spirit Minion Horde Fireball Skeleton Army

Defense Synergies 1 10

Fire Spirit
Zap Sparky
Zap
Fireball Fire Spirit Minion Horde Goblin Hut Skeleton Army Sparky
Minion Horde
Zap Sparky
Fireball
Zap Goblin Hut
Giant
Goblin Hut
Zap Fireball Skeleton Army
Skeleton Army
Zap Goblin Hut Sparky
Sparky
Fire Spirit Zap Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Goblin Hut Sparky
Minion Horde Skeleton Army Sparky Zap Goblin Hut
Minion Horde Goblin Hut Skeleton Army Sparky Fire Spirit
Minion Horde Goblin Hut Skeleton Army Sparky
Fireball Skeleton Army Sparky
Fireball Skeleton Army Fire Spirit Zap
Minion Horde Fire Spirit Zap Fireball Goblin Hut
Zap Fireball Sparky
Minion Horde Sparky Goblin Hut Skeleton Army
Skeleton Army Fire Spirit Minion Horde Sparky
Minion Horde Skeleton Army Zap Fireball Goblin Hut
Minion Horde Zap Fireball Goblin Hut
Minion Horde Goblin Hut Skeleton Army Sparky Fire Spirit Zap Fireball
Fire Spirit Fireball Skeleton Army Sparky Zap Minion Horde Goblin Hut
Skeleton Army Sparky Minion Horde Goblin Hut
Minion Horde Skeleton Army Zap Fireball Goblin Hut Sparky
Minion Horde Sparky Fireball Goblin Hut Skeleton Army
Fire Spirit Fireball Zap Minion Horde Goblin Hut Skeleton Army
Zap Fire Spirit Fireball Goblin Hut
Sparky Goblin Hut
Skeleton Army Fire Spirit Minion Horde Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Goblin Hut Sparky
Fireball Zap
Skeleton Army Zap Minion Horde Goblin Hut Sparky
Skeleton Army Zap Minion Horde Fireball Sparky
Minion Horde Goblin Hut Skeleton Army Sparky
Fire Spirit Fireball Zap Minion Horde Goblin Hut
Skeleton Army Sparky Minion Horde Fireball Goblin Hut
Minion Horde Skeleton Army Sparky
Zap Minion Horde Fireball Goblin Hut Skeleton Army Sparky
Minion Horde Goblin Hut Skeleton Army Sparky
Minion Horde Goblin Hut Sparky
Skeleton Army Zap Fireball
Skeleton Army Minion Horde Fireball Sparky
Minion Horde Fireball Skeleton Army Sparky
Goblin Hut Skeleton Army Sparky Zap Minion Horde Fireball
Zap Minion Horde Fireball Goblin Hut Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Sparky
Fireball Zap
Minion Horde Fireball Goblin Hut Sparky
Fireball Sparky
Fireball Fire Spirit Zap Minion Horde Sparky
Fireball Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Sparky
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minion Horde Fireball Sparky
Zap Minion Horde Fireball Sparky
Fireball Fire Spirit Zap
Fire Spirit Fireball Goblin Hut Sparky
Minion Horde Fireball
Zap Fireball Goblin Hut Sparky
Zap Minion Horde Fireball Goblin Hut Sparky
Minion Horde Fireball Goblin Hut Sparky
Fireball Sparky
Minion Horde Sparky
Fire Spirit Zap Fireball Sparky
Fire Spirit Zap Fireball
Minion Horde Fireball Sparky
Fireball
Sparky
Zap Minion Horde Fireball
Zap Fire Spirit Fireball Sparky
Minion Horde
Fireball Zap Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Fire Spirit Zap Minion Horde Fireball Sparky
Zap Minion Horde Fireball Goblin Hut
Minion Horde Fireball Sparky
Zap Minion Horde Fireball Sparky
Zap Minion Horde Fireball Sparky
Minion Horde Sparky
Fireball Sparky
Zap Minion Horde Fire Spirit Fireball Goblin Hut Skeleton Army
Fireball Fire Spirit Zap
Fireball
Fireball Minion Horde Sparky
Zap Fireball
Zap Fireball Sparky
Minion Horde Sparky
Zap Minion Horde Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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