My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Executioner Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit Sparky
Giant Snowball
Zap
Bandit Sparky
Barbarian Barrel
Knight Executioner Bandit Electro Wizard Sparky
The Log
Bandit Sparky
Earthquake
Arrows
Royal Delivery
Knight Executioner Bandit Electro Wizard Sparky
Fireball
Executioner Bandit Electro Wizard Sparky
Poison
Executioner Electro Wizard Sparky
Lightning
Knight Executioner Bandit Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Bandit Electro Wizard Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tornado Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner The Log Electro Wizard Sparky
Giant
Sparky Tornado Executioner The Log Bandit Electro Wizard
Tornado
Executioner Sparky Giant The Log
Executioner
Knight Tornado Giant The Log Bandit
The Log
Knight Giant Tornado Executioner Bandit Sparky
Bandit
Giant Executioner The Log Electro Wizard
Electro Wizard
Knight Giant Bandit Sparky
Sparky
Giant Tornado Knight The Log Electro Wizard

Defense Synergies 4 12

Knight
Executioner Electro Wizard Tornado The Log Sparky
Giant
Tornado
Executioner Sparky Knight The Log Electro Wizard Sparky
Executioner
Knight Tornado The Log Bandit
The Log
Knight Tornado Executioner Bandit Electro Wizard Sparky
Bandit
Executioner The Log Electro Wizard
Electro Wizard
Knight Tornado The Log Bandit
Sparky
Tornado Knight Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner The Log Electro Wizard Sparky
Sparky Knight Executioner The Log Bandit Electro Wizard
Tornado Sparky Knight Executioner Bandit Electro Wizard
Sparky Knight Bandit Electro Wizard
Tornado The Log Sparky
Tornado The Log Executioner Bandit Electro Wizard
Tornado Electro Wizard Executioner
The Log Bandit Electro Wizard Sparky
Sparky Tornado
Knight Tornado Bandit Electro Wizard Sparky
Executioner Electro Wizard Knight Tornado The Log Bandit
Executioner Tornado Electro Wizard
Sparky Knight The Log Bandit Electro Wizard
Executioner Sparky Tornado The Log Electro Wizard
Sparky Knight Bandit Electro Wizard
Tornado The Log Bandit Electro Wizard Sparky
Sparky Knight Tornado Executioner Electro Wizard
Knight Tornado Executioner The Log Bandit Electro Wizard
Tornado Executioner The Log Knight Bandit Electro Wizard
Sparky Tornado Electro Wizard
Knight Executioner The Log Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit Electro Wizard Sparky
Bandit Electro Wizard Knight Executioner The Log
Bandit Knight The Log Electro Wizard Sparky
Knight Tornado The Log Bandit Electro Wizard Sparky
Knight Executioner Bandit Sparky
Executioner Tornado Electro Wizard
Sparky Knight Bandit Electro Wizard
Knight Sparky
Electro Wizard Knight Tornado The Log Bandit Sparky
Sparky
Knight Sparky
Tornado The Log Electro Wizard
Knight Executioner Bandit Sparky
Executioner Sparky
Electro Wizard Sparky Knight Tornado Executioner The Log
Executioner The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit Sparky
Tornado Executioner The Log Bandit Electro Wizard
The Log Bandit Sparky
Knight The Log Sparky
Executioner The Log Sparky
Executioner Tornado
Tornado Executioner The Log Sparky
The Log Tornado Executioner
The Log Tornado Bandit
Tornado Electro Wizard Sparky
Knight Tornado The Log Bandit Electro Wizard Sparky
Tornado Executioner
Knight Executioner The Log Bandit Sparky
Bandit
The Log Sparky
Executioner The Log Bandit Sparky
Executioner The Log Bandit Sparky
Tornado Sparky
Sparky
Executioner The Log Bandit Electro Wizard Sparky
Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Tornado The Log Executioner Sparky
The Log Tornado Executioner Bandit Electro Wizard Sparky
Tornado The Log Bandit Sparky
Tornado The Log Bandit Sparky
Tornado Executioner Electro Wizard Sparky
Electro Wizard
Sparky
The Log Bandit Sparky
Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Bandit
Tornado Executioner Electro Wizard
The Log
Knight Executioner Electro Wizard Sparky
The Log Executioner
Tornado Sparky
Executioner Sparky
Tornado The Log Electro Wizard Sparky
Tornado Executioner Electro Wizard
Tornado Executioner The Log Bandit Electro Wizard Sparky

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