My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Tombstone
Zap
Tombstone Sparky
Barbarian Barrel
Tombstone Wizard Electro Wizard Sparky
The Log
Tombstone Sparky
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Wizard Electro Wizard Sparky
Fireball
Tombstone Wizard Electro Wizard Sparky
Poison
Tombstone Wizard Electro Wizard Sparky
Lightning
Tombstone Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Tornado Fireball Electro Wizard Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Tornado Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Tornado Giant The Log Electro Wizard Sparky
Giant
Sparky Fireball Wizard Tornado The Log Electro Wizard
Wizard
Tornado Giant Sparky
Tornado
Fireball Wizard Sparky Giant The Log
The Log
Fireball Giant Tornado Sparky
Electro Wizard
Fireball Giant Sparky
Sparky
Giant Tornado Fireball Wizard The Log Electro Wizard

Defense Synergies 4 12

Tombstone
Fireball Wizard Electro Wizard Sparky
Fireball
Tornado The Log Tombstone Electro Wizard
Giant
Wizard
Tornado Tombstone The Log Electro Wizard
Tornado
Fireball Wizard Sparky The Log Electro Wizard Sparky
The Log
Fireball Wizard Tornado Electro Wizard Sparky
Electro Wizard
Tombstone Fireball Wizard Tornado The Log
Sparky
Tornado Tombstone Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Wizard The Log Electro Wizard Sparky
Sparky Tombstone The Log Electro Wizard
Tornado Sparky Tombstone Electro Wizard
Sparky Tombstone Electro Wizard
Tombstone Fireball Tornado The Log Sparky
Fireball Tornado The Log Electro Wizard
Tornado Electro Wizard Tombstone Fireball Wizard
Fireball The Log Electro Wizard Sparky
Sparky Tombstone Tornado
Tornado Electro Wizard Sparky
Electro Wizard Tombstone Fireball Wizard Tornado The Log
Fireball Wizard Tornado Electro Wizard
Tombstone Sparky Fireball Wizard The Log Electro Wizard
Fireball Wizard Sparky Tombstone Tornado The Log Electro Wizard
Sparky Tombstone Electro Wizard
Tornado Fireball The Log Electro Wizard Sparky
Wizard Sparky Tombstone Fireball Tornado Electro Wizard
Tombstone Fireball Wizard Tornado The Log Electro Wizard
Wizard Tornado The Log Tombstone Fireball Electro Wizard
Sparky Tornado Electro Wizard
Wizard Fireball The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Electro Wizard Sparky
Fireball Electro Wizard Wizard The Log
Tombstone The Log Electro Wizard Sparky
Fireball Tornado The Log Electro Wizard Sparky
Tombstone Sparky
Fireball Wizard Tornado Electro Wizard
Sparky Tombstone Fireball Electro Wizard
Sparky
Electro Wizard Tombstone Fireball Tornado The Log Sparky
Tombstone Sparky
Tombstone Sparky
Fireball Tornado The Log Electro Wizard
Tombstone Fireball Wizard Sparky
Wizard Fireball Sparky
Tombstone Electro Wizard Sparky Fireball Tornado The Log
Fireball Wizard The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball Tornado The Log Electro Wizard
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard Tornado
Wizard Tornado The Log Sparky
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado Electro Wizard Sparky
Fireball Wizard Tornado The Log Electro Wizard Sparky
Fireball Wizard Tornado
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard The Log Sparky
Fireball Tornado Sparky
Sparky
Fireball Wizard The Log Electro Wizard Sparky
Fireball Wizard Tornado The Log
Fireball The Log Sparky
Fireball Wizard Tornado
Tornado The Log Sparky
Fireball The Log
Tornado The Log Fireball Wizard Sparky
Fireball The Log Wizard Tornado Electro Wizard Sparky
Fireball Wizard Tornado The Log Sparky
Fireball Tornado The Log Sparky
Fireball Wizard Tornado Electro Wizard Sparky
Electro Wizard Fireball Wizard
Fireball Sparky
Fireball Wizard The Log Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Wizard The Log Sparky
Electro Wizard Tombstone Fireball
Fireball Wizard Tornado Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard Sparky
The Log Fireball Wizard
Fireball Tornado Sparky
Sparky
Fireball Tornado The Log Electro Wizard Sparky
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard Sparky

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