My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Golem Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Ice Golem Wizard Dark Prince Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Dark Prince Sparky
Giant Snowball
Spear Goblins Archers
Zap
Spear Goblins Archers Dark Prince Goblin Giant Sparky
Barbarian Barrel
Spear Goblins Archers Wizard Dark Prince Sparky
The Log
Spear Goblins Archers Dark Prince Sparky
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Wizard Dark Prince Sparky
Fireball
Archers Wizard Sparky
Poison
Spear Goblins Archers Wizard Sparky
Lightning
Ice Golem Wizard Dark Prince Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Archers Dark Prince Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Ice Golem Archers

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Dark Prince Goblin Giant Sparky
Zap
Goblin Giant Sparky Spear Goblins Archers Ice Golem Dark Prince
Archers
Ice Golem Zap Dark Prince Goblin Giant
Ice Golem
Spear Goblins Archers Zap Sparky
Wizard
Dark Prince Goblin Giant Sparky
Dark Prince
Spear Goblins Zap Archers Wizard Goblin Giant Sparky
Goblin Giant
Zap Sparky Spear Goblins Archers Wizard Dark Prince
Sparky
Zap Goblin Giant Spear Goblins Ice Golem Wizard Dark Prince

Defense Synergies 3 14

Spear Goblins
Ice Golem Zap Archers Dark Prince Goblin Giant
Zap
Goblin Giant Spear Goblins Archers Ice Golem Dark Prince Sparky
Archers
Ice Golem Spear Goblins Zap Dark Prince Goblin Giant
Ice Golem
Spear Goblins Archers Zap Wizard Sparky
Wizard
Ice Golem Dark Prince
Dark Prince
Spear Goblins Zap Archers Wizard
Goblin Giant
Zap Spear Goblins Archers Sparky
Sparky
Zap Ice Golem Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem Wizard Goblin Giant Sparky
Sparky Zap Dark Prince
Sparky Archers Dark Prince
Sparky Dark Prince
Dark Prince Sparky
Spear Goblins Zap Archers Dark Prince
Spear Goblins Zap Archers Wizard
Zap Ice Golem Goblin Giant Sparky
Sparky
Spear Goblins Archers Ice Golem Dark Prince Sparky
Archers Spear Goblins Zap Ice Golem Wizard Dark Prince Goblin Giant
Spear Goblins Zap Archers Wizard
Sparky Zap Wizard Dark Prince
Wizard Sparky Zap Dark Prince
Sparky
Zap Sparky
Wizard Sparky Dark Prince
Spear Goblins Zap Archers Wizard Dark Prince
Zap Wizard Spear Goblins Archers Ice Golem Dark Prince
Sparky
Wizard Dark Prince Spear Goblins Archers Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers Ice Golem Dark Prince Sparky
Zap Archers Ice Golem Wizard
Spear Goblins Zap Ice Golem Dark Prince Goblin Giant Sparky
Dark Prince Zap Ice Golem Goblin Giant Sparky
Dark Prince Goblin Giant Sparky
Wizard Zap Archers Ice Golem Goblin Giant
Dark Prince Sparky Spear Goblins Archers Ice Golem Goblin Giant
Dark Prince Goblin Giant Sparky
Zap Spear Goblins Ice Golem Dark Prince Sparky
Goblin Giant Sparky
Dark Prince Sparky
Zap Dark Prince Goblin Giant
Dark Prince Ice Golem Wizard Goblin Giant Sparky
Wizard Archers Sparky
Sparky Spear Goblins Zap Archers Ice Golem Dark Prince Goblin Giant
Zap Archers Ice Golem Wizard Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Sparky
Zap
Goblin Giant Sparky
Ice Golem Dark Prince Sparky
Wizard Zap Dark Prince Sparky
Wizard Spear Goblins Zap Ice Golem Goblin Giant
Archers Wizard Sparky
Zap Ice Golem Wizard
Zap Wizard
Sparky
Zap Wizard Dark Prince Sparky
Zap Archers Wizard
Ice Golem Sparky
Zap Ice Golem Sparky
Spear Goblins Zap Wizard Sparky
Wizard Sparky
Sparky
Sparky
Zap Archers Wizard Dark Prince Sparky
Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Ice Golem Wizard Dark Prince Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Archers Ice Golem Wizard Sparky
Zap Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Spear Goblins Archers Dark Prince
Zap Archers Wizard
Wizard Dark Prince Sparky
Zap Ice Golem Wizard
Zap Sparky
Dark Prince Sparky
Zap Sparky
Zap
Zap Dark Prince Goblin Giant Sparky

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