My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin Sparky
Barbarian Barrel
Dart Goblin Valkyrie Electro Wizard Sparky
The Log
Dart Goblin Sparky
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Valkyrie Electro Wizard Sparky
Fireball
Dart Goblin Electro Wizard Sparky
Poison
Bats Dart Goblin Electro Wizard Sparky
Lightning
Valkyrie Electro Wizard Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Dart Goblin Valkyrie Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Dart Goblin

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Zap Sparky
Zap
Giant Electro Wizard Sparky Bats Dart Goblin Valkyrie The Log
Dart Goblin
Valkyrie Zap Giant The Log Sparky
Valkyrie
Bats Dart Goblin Zap Giant Electro Wizard Sparky
Giant
Bats Zap Sparky Dart Goblin Valkyrie The Log Electro Wizard
The Log
Zap Dart Goblin Giant Sparky
Electro Wizard
Zap Valkyrie Giant Sparky
Sparky
Zap Giant Bats Dart Goblin Valkyrie The Log Electro Wizard

Defense Synergies 1 18

Bats
Zap Dart Goblin Valkyrie The Log Electro Wizard Sparky
Zap
Electro Wizard Bats Dart Goblin Valkyrie The Log Sparky
Dart Goblin
Bats Zap Valkyrie The Log Electro Wizard
Valkyrie
Bats Zap Dart Goblin The Log Electro Wizard Sparky
Giant
The Log
Bats Zap Dart Goblin Valkyrie Electro Wizard Sparky
Electro Wizard
Zap Bats Dart Goblin Valkyrie The Log
Sparky
Bats Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie The Log Electro Wizard Sparky
Sparky Bats Zap Dart Goblin Valkyrie The Log Electro Wizard
Sparky Bats Dart Goblin Valkyrie Electro Wizard
Sparky Bats Dart Goblin Valkyrie Electro Wizard
Valkyrie The Log Sparky
The Log Bats Zap Dart Goblin Valkyrie Electro Wizard
Bats Dart Goblin Electro Wizard Zap
Zap Dart Goblin Valkyrie The Log Electro Wizard Sparky
Sparky
Dart Goblin Valkyrie Electro Wizard Sparky
Bats Dart Goblin Valkyrie Electro Wizard Zap The Log
Bats Zap Dart Goblin Electro Wizard
Sparky Bats Zap Valkyrie The Log Electro Wizard
Valkyrie Sparky Bats Zap Dart Goblin The Log Electro Wizard
Sparky Electro Wizard
Zap The Log Electro Wizard Sparky
Sparky Bats Valkyrie Electro Wizard
Bats Zap Dart Goblin Valkyrie The Log Electro Wizard
Zap Valkyrie The Log Bats Dart Goblin Electro Wizard
Sparky Dart Goblin Electro Wizard
Valkyrie Bats Dart Goblin The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard Sparky
Electro Wizard Zap Valkyrie The Log
Bats Zap Valkyrie The Log Electro Wizard Sparky
Valkyrie Bats Zap The Log Electro Wizard Sparky
Valkyrie Sparky
Bats Zap Dart Goblin Electro Wizard
Sparky Bats Dart Goblin Valkyrie Electro Wizard
Valkyrie Sparky
Zap Electro Wizard Bats Valkyrie The Log Sparky
Dart Goblin Sparky
Bats Dart Goblin Valkyrie Sparky
Zap Valkyrie The Log Electro Wizard
Valkyrie Sparky
Dart Goblin Valkyrie Sparky
Electro Wizard Sparky Bats Zap Dart Goblin Valkyrie The Log
Bats Valkyrie Zap Dart Goblin The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log Sparky
Zap Dart Goblin The Log Electro Wizard
Dart Goblin The Log Sparky
Dart Goblin Valkyrie The Log Sparky
Zap Valkyrie The Log Sparky
Bats Zap Dart Goblin
Dart Goblin The Log Sparky
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Bats Electro Wizard Sparky
Zap Dart Goblin Valkyrie The Log Electro Wizard Sparky
Zap Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin
Zap Dart Goblin The Log Sparky
Zap Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Sparky
Bats Sparky
Zap Dart Goblin The Log Electro Wizard Sparky
Zap Dart Goblin Valkyrie The Log
The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Valkyrie Sparky
The Log Zap Dart Goblin Electro Wizard Sparky
Zap The Log Sparky
Zap Dart Goblin The Log Sparky
Bats Zap Dart Goblin Electro Wizard Sparky
Zap Electro Wizard Bats Dart Goblin
Sparky
Zap Dart Goblin The Log Sparky
Zap Electro Wizard Sparky
Sparky
The Log Sparky
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin Electro Wizard
The Log
Dart Goblin Valkyrie Electro Wizard Sparky
The Log Zap Dart Goblin
Zap Sparky
Dart Goblin Sparky
Zap Bats Dart Goblin The Log Electro Wizard Sparky
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin The Log Electro Wizard Sparky

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