My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Executioner Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Miner Sparky
Giant Snowball
Bats Mega Minion Hog Rider Skeleton Army Miner
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Executioner Royal Ghost Sparky
The Log
Hog Rider Skeleton Army Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mega Minion Hog Rider Skeleton Army Executioner Miner Royal Ghost Sparky
Fireball
Mega Minion Hog Rider Skeleton Army Executioner Sparky
Poison
Bats Mega Minion Skeleton Army Executioner Sparky
Lightning
Mega Minion Executioner Sparky
Rocket
Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Skeleton Army Executioner Miner Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Skeleton Army Miner Royal Ghost Hog Rider Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Mega Minion Skeleton Army Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Mega Minion Sparky
Mega Minion
Bats Miner Sparky
Hog Rider
Bats Executioner
Skeleton Army
Sparky
Executioner
Hog Rider Miner
Miner
Bats Mega Minion Executioner Royal Ghost Sparky
Royal Ghost
Miner
Sparky
Bats Mega Minion Skeleton Army Miner

Defense Synergies 0 6

Bats
Sparky
Mega Minion
Skeleton Army Miner Sparky
Hog Rider
Skeleton Army
Mega Minion Executioner Sparky
Executioner
Skeleton Army
Miner
Mega Minion
Royal Ghost
Sparky
Bats Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Executioner Sparky
Skeleton Army Sparky Bats Mega Minion Executioner
Skeleton Army Sparky Bats Mega Minion Executioner
Skeleton Army Sparky Bats Mega Minion
Skeleton Army Sparky
Skeleton Army Bats Mega Minion Executioner Royal Ghost
Bats Mega Minion Executioner
Sparky
Sparky Skeleton Army
Skeleton Army Miner Royal Ghost Sparky
Bats Skeleton Army Executioner Mega Minion Royal Ghost
Mega Minion Executioner Bats
Skeleton Army Sparky Bats
Skeleton Army Executioner Sparky Bats Mega Minion Royal Ghost
Skeleton Army Sparky
Skeleton Army Sparky
Sparky Bats Skeleton Army Executioner
Bats Mega Minion Skeleton Army Executioner Royal Ghost
Executioner Bats Mega Minion Royal Ghost
Sparky
Skeleton Army Royal Ghost Bats Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost Sparky
Mega Minion Executioner Miner Royal Ghost
Skeleton Army Bats Sparky
Skeleton Army Bats Sparky
Skeleton Army Executioner Sparky
Executioner Bats
Skeleton Army Sparky Bats Mega Minion
Skeleton Army Sparky
Bats Mega Minion Skeleton Army Sparky
Mega Minion Skeleton Army Sparky
Bats Mega Minion Sparky
Skeleton Army
Skeleton Army Executioner Sparky
Skeleton Army Executioner Sparky
Skeleton Army Sparky Bats Mega Minion Executioner
Bats Executioner Mega Minion Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Sparky
Executioner Miner Royal Ghost
Miner Sparky
Sparky
Executioner Sparky
Executioner Bats Mega Minion
Executioner Sparky
Executioner
Miner
Bats Sparky
Miner Sparky
Executioner
Executioner Miner Sparky
Sparky
Executioner Sparky
Executioner Sparky
Sparky
Bats Sparky
Mega Minion Executioner Sparky
Miner
Sparky
Sparky
Executioner Sparky
Mega Minion
Miner Executioner Royal Ghost Sparky
Miner Sparky
Miner Sparky
Bats Executioner Sparky
Bats Mega Minion
Mega Minion Sparky
Miner Sparky
Sparky
Sparky
Sparky
Bats Skeleton Army
Mega Minion Executioner
Miner Mega Minion Executioner Sparky
Executioner
Sparky
Mega Minion Executioner Sparky
Bats Sparky
Bats Executioner
Executioner Miner Royal Ghost Sparky

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