My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Musketeer Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Knight Musketeer Inferno Tower Goblin Barrel Skeleton Army Electro Wizard Sparky
The Log
Musketeer Goblin Barrel Skeleton Army Sparky
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Musketeer Goblin Barrel Skeleton Army Electro Wizard Sparky
Fireball
Musketeer Inferno Tower Goblin Barrel Skeleton Army Electro Wizard Sparky
Poison
Musketeer Inferno Tower Skeleton Army Electro Wizard Sparky
Lightning
Knight Musketeer Inferno Tower Electro Wizard Sparky
Rocket
Musketeer Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Skeleton Army Fireball Musketeer Electro Wizard Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Skeleton Army Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Goblin Barrel Fireball Electro Wizard Sparky
Fireball
Knight Electro Wizard Sparky
Musketeer
Knight
Inferno Tower
Goblin Barrel
Knight Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
Electro Wizard
Knight Fireball Sparky
Sparky
Knight Fireball Goblin Barrel Skeleton Army Electro Wizard

Defense Synergies 5 11

Knight
Musketeer Inferno Tower Electro Wizard Fireball Skeleton Army Sparky
Fireball
Knight Musketeer Inferno Tower Electro Wizard
Musketeer
Knight Fireball Inferno Tower Skeleton Army Electro Wizard
Inferno Tower
Knight Skeleton Army Electro Wizard Fireball Musketeer
Goblin Barrel
Skeleton Army
Inferno Tower Knight Musketeer Electro Wizard Sparky
Electro Wizard
Knight Inferno Tower Fireball Musketeer Skeleton Army
Sparky
Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Inferno Tower Electro Wizard Sparky
Inferno Tower Skeleton Army Sparky Knight Musketeer Electro Wizard
Inferno Tower Skeleton Army Sparky Knight Musketeer Electro Wizard
Inferno Tower Skeleton Army Sparky Knight Musketeer Electro Wizard
Fireball Skeleton Army Sparky
Fireball Skeleton Army Musketeer Electro Wizard
Musketeer Inferno Tower Electro Wizard Fireball
Fireball Musketeer Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky Musketeer Skeleton Army
Knight Skeleton Army Musketeer Inferno Tower Electro Wizard Sparky
Skeleton Army Electro Wizard Knight Fireball Musketeer
Musketeer Inferno Tower Fireball Electro Wizard
Inferno Tower Skeleton Army Sparky Knight Fireball Musketeer Electro Wizard
Fireball Skeleton Army Sparky Electro Wizard
Inferno Tower Skeleton Army Sparky Knight Electro Wizard
Inferno Tower Skeleton Army Fireball Electro Wizard Sparky
Sparky Knight Fireball Musketeer Inferno Tower Skeleton Army Electro Wizard
Fireball Knight Musketeer Skeleton Army Electro Wizard
Knight Fireball Musketeer Electro Wizard
Sparky Musketeer Inferno Tower Electro Wizard
Skeleton Army Knight Fireball Musketeer Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Inferno Tower Electro Wizard Sparky
Fireball Electro Wizard Knight Musketeer
Skeleton Army Knight Musketeer Inferno Tower Electro Wizard Sparky
Skeleton Army Knight Fireball Musketeer Inferno Tower Electro Wizard Sparky
Inferno Tower Knight Musketeer Skeleton Army Sparky
Fireball Musketeer Electro Wizard
Skeleton Army Sparky Knight Fireball Musketeer Inferno Tower Electro Wizard
Inferno Tower Knight Skeleton Army Sparky
Electro Wizard Knight Fireball Inferno Tower Skeleton Army Sparky
Inferno Tower Musketeer Skeleton Army Sparky
Knight Musketeer Inferno Tower Sparky
Skeleton Army Fireball Electro Wizard
Skeleton Army Knight Fireball Inferno Tower Sparky
Fireball Musketeer Skeleton Army Sparky
Inferno Tower Skeleton Army Electro Wizard Sparky Knight Fireball Musketeer
Fireball Musketeer Inferno Tower Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Sparky
Fireball Musketeer Electro Wizard
Fireball Sparky
Knight Fireball Musketeer Sparky
Fireball Sparky
Fireball Musketeer
Musketeer Sparky
Fireball
Fireball
Fireball Musketeer Electro Wizard Sparky
Knight Fireball Musketeer Electro Wizard Sparky
Fireball Musketeer
Knight Fireball Musketeer Sparky
Fireball Musketeer
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Sparky
Sparky
Fireball Musketeer Electro Wizard Sparky
Fireball
Fireball Musketeer Sparky
Fireball
Musketeer Sparky
Fireball Musketeer
Fireball Sparky
Fireball Musketeer Electro Wizard Sparky
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Musketeer Electro Wizard Sparky
Electro Wizard Fireball Musketeer
Fireball Sparky
Fireball Musketeer Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Fireball Musketeer Skeleton Army
Fireball Musketeer Electro Wizard
Fireball
Fireball Knight Musketeer Electro Wizard Sparky
Fireball Musketeer
Fireball Sparky
Musketeer Sparky
Fireball Musketeer Electro Wizard Sparky
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard Sparky

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