My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Sparky
Giant Snowball
Archers Barbarians Mega Minion
Zap
Archers Sparky
Barbarian Barrel
Archers Barbarians Wizard Sparky
The Log
Archers Barbarians Mini P.E.K.K.A Sparky
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mega Minion Mini P.E.K.K.A Wizard Sparky
Fireball
Archers Barbarians Mega Minion Wizard Sparky
Poison
Archers Barbarians Mega Minion Wizard Sparky
Lightning
Mega Minion Mini P.E.K.K.A Wizard Sparky
Rocket
Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Mini P.E.K.K.A Barbarians Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Mega Minion Mini P.E.K.K.A

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Sparky Archers Mini P.E.K.K.A
Archers
Zap Mini P.E.K.K.A Giant
Barbarians
Mega Minion
Zap Giant Sparky
Mini P.E.K.K.A
Giant Sparky Zap Archers Wizard
Giant
Zap Mega Minion Mini P.E.K.K.A Sparky Archers Wizard
Wizard
Mini P.E.K.K.A Giant Sparky
Sparky
Zap Mini P.E.K.K.A Giant Mega Minion Wizard

Defense Synergies 2 8

Zap
Mega Minion Mini P.E.K.K.A Archers Barbarians Sparky
Archers
Zap Mega Minion Mini P.E.K.K.A
Barbarians
Zap
Mega Minion
Zap Archers Wizard Sparky
Mini P.E.K.K.A
Zap Archers Wizard
Giant
Wizard
Mega Minion Mini P.E.K.K.A
Sparky
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky Zap Mega Minion
Barbarians Mini P.E.K.K.A Sparky Archers Mega Minion
Barbarians Mini P.E.K.K.A Sparky Mega Minion
Barbarians Mini P.E.K.K.A Sparky
Zap Archers Mega Minion
Mega Minion Zap Archers Wizard
Zap Barbarians Sparky
Barbarians Mini P.E.K.K.A Sparky
Archers Barbarians Mini P.E.K.K.A Sparky
Archers Barbarians Zap Mega Minion Wizard
Mega Minion Zap Archers Wizard
Barbarians Mini P.E.K.K.A Sparky Zap Wizard
Wizard Sparky Zap Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Sparky
Barbarians Zap Mini P.E.K.K.A Sparky
Barbarians Wizard Sparky Mini P.E.K.K.A
Zap Archers Barbarians Mega Minion Wizard
Zap Wizard Archers Barbarians Mega Minion
Barbarians Mini P.E.K.K.A Sparky
Wizard Archers Barbarians Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers Sparky
Zap Archers Mega Minion Mini P.E.K.K.A Wizard
Barbarians Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Zap Barbarians Sparky
Barbarians Mini P.E.K.K.A Sparky
Wizard Zap Archers
Mini P.E.K.K.A Sparky Archers Barbarians Mega Minion
Mini P.E.K.K.A Barbarians Sparky
Zap Barbarians Mega Minion Mini P.E.K.K.A Sparky
Barbarians Mega Minion Sparky
Barbarians Mega Minion Mini P.E.K.K.A Sparky
Zap Barbarians
Barbarians Mini P.E.K.K.A Wizard Sparky
Wizard Archers Barbarians Sparky
Barbarians Sparky Zap Archers Mega Minion Mini P.E.K.K.A
Zap Archers Barbarians Mega Minion Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Barbarians Sparky
Wizard Zap Sparky
Wizard Zap Mega Minion
Archers Wizard Sparky
Zap Wizard
Zap Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Archers Wizard
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Archers Mega Minion Mini P.E.K.K.A Wizard Sparky
Zap Wizard
Sparky
Wizard
Sparky
Zap Barbarians
Zap Wizard Sparky
Mega Minion
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Archers Wizard Sparky
Zap Mega Minion Wizard
Mega Minion Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Archers Barbarians
Zap Archers Mega Minion Wizard
Mega Minion Mini P.E.K.K.A Wizard Sparky
Zap Wizard
Zap Sparky
Mega Minion Sparky
Zap Sparky
Zap
Zap Sparky

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