My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Bandit Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Guards Bandit Sparky
Giant Snowball
Minion Horde Furnace Guards Lumberjack
Zap
Minion Horde Furnace Guards Bandit Sparky
Barbarian Barrel
Elite Barbarians Furnace Wizard Guards Bandit Lumberjack Sparky
The Log
Elite Barbarians Furnace Guards Bandit Lumberjack Sparky
Earthquake
Furnace Guards
Arrows
Minion Horde Furnace Guards
Royal Delivery
Minion Horde Elite Barbarians Wizard Guards Bandit Lumberjack Sparky
Fireball
Minion Horde Elite Barbarians Furnace Wizard Bandit Lumberjack Sparky
Poison
Minion Horde Furnace Wizard Guards Sparky
Lightning
Elite Barbarians Furnace Wizard Bandit Lumberjack Sparky
Rocket
Minion Horde Elite Barbarians Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Bandit Furnace Lumberjack Minion Horde Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Bandit Furnace Lumberjack

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lumberjack Sparky
Elite Barbarians
Furnace Wizard Bandit Lumberjack Sparky
Furnace
Elite Barbarians Bandit Sparky
Wizard
Elite Barbarians Bandit Lumberjack Sparky
Guards
Bandit Lumberjack
Bandit
Elite Barbarians Furnace Wizard Guards Lumberjack
Lumberjack
Minion Horde Elite Barbarians Wizard Guards Bandit Sparky
Sparky
Minion Horde Elite Barbarians Furnace Wizard Lumberjack

Defense Synergies 0 11

Minion Horde
Sparky
Elite Barbarians
Wizard
Furnace
Guards Bandit Lumberjack
Wizard
Elite Barbarians Guards Bandit Lumberjack
Guards
Furnace Wizard Lumberjack Sparky
Bandit
Furnace Wizard Lumberjack
Lumberjack
Furnace Wizard Guards Bandit
Sparky
Minion Horde Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Elite Barbarians Lumberjack Sparky Furnace Bandit
Minion Horde Furnace Lumberjack Sparky Elite Barbarians Bandit
Minion Horde Elite Barbarians Lumberjack Sparky Furnace Guards Bandit
Elite Barbarians Lumberjack Sparky
Furnace Guards Bandit Lumberjack
Minion Horde Furnace Wizard
Bandit Sparky
Minion Horde Sparky Elite Barbarians Furnace Lumberjack
Elite Barbarians Guards Minion Horde Bandit Lumberjack Sparky
Minion Horde Guards Furnace Wizard Bandit Lumberjack
Minion Horde Furnace Wizard
Minion Horde Furnace Lumberjack Sparky Elite Barbarians Wizard Guards Bandit
Wizard Sparky Minion Horde Furnace Guards Lumberjack
Elite Barbarians Sparky Minion Horde Furnace Bandit Lumberjack
Minion Horde Elite Barbarians Furnace Bandit Lumberjack Sparky
Minion Horde Wizard Sparky Elite Barbarians Furnace Lumberjack
Minion Horde Elite Barbarians Furnace Wizard Guards Bandit Lumberjack
Furnace Wizard Guards Bandit Lumberjack
Sparky Elite Barbarians Lumberjack
Wizard Minion Horde Elite Barbarians Furnace Guards Bandit Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Elite Barbarians Furnace Bandit Sparky
Bandit Elite Barbarians Wizard Lumberjack
Guards Bandit Lumberjack Minion Horde Elite Barbarians Furnace Sparky
Guards Lumberjack Minion Horde Elite Barbarians Bandit Sparky
Minion Horde Elite Barbarians Guards Bandit Lumberjack Sparky
Furnace Wizard Minion Horde
Guards Sparky Minion Horde Elite Barbarians Furnace Bandit Lumberjack
Minion Horde Elite Barbarians Lumberjack Sparky
Minion Horde Elite Barbarians Bandit Sparky
Minion Horde Guards Sparky
Minion Horde Elite Barbarians Guards Lumberjack Sparky
Elite Barbarians Guards
Elite Barbarians Minion Horde Wizard Guards Bandit Lumberjack Sparky
Wizard Minion Horde Furnace Sparky
Elite Barbarians Guards Sparky Minion Horde Furnace Lumberjack
Minion Horde Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards Bandit Sparky
Bandit
Minion Horde Bandit Sparky
Guards Sparky
Wizard Minion Horde Furnace Sparky
Wizard Minion Horde Furnace
Minion Horde Furnace Wizard Sparky
Wizard
Wizard Bandit
Minion Horde Elite Barbarians Guards Lumberjack Sparky
Minion Horde Wizard Bandit Sparky
Wizard
Elite Barbarians Bandit Sparky
Minion Horde Bandit
Elite Barbarians Furnace Sparky
Minion Horde Furnace Wizard Bandit Sparky
Minion Horde Furnace Wizard Bandit Sparky
Sparky
Minion Horde Sparky
Wizard Bandit Sparky
Wizard
Minion Horde Sparky
Wizard
Sparky
Minion Horde
Furnace Wizard Sparky
Minion Horde
Wizard Bandit Sparky
Wizard Bandit Sparky
Bandit Sparky
Elite Barbarians Minion Horde Furnace Wizard Sparky
Minion Horde Wizard Guards
Minion Horde Elite Barbarians Sparky
Minion Horde Wizard Bandit Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde Guards Bandit
Wizard
Minion Horde Wizard Lumberjack Sparky
Wizard
Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Guards Sparky
Bandit Sparky

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