My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Giant Sparky
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang Sparky
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard Sparky
The Log
Archers Goblin Gang Sparky
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Valkyrie Wizard Sparky
Fireball
Archers Minions Goblin Gang Wizard Sparky
Poison
Archers Minions Goblin Gang Wizard Sparky
Lightning
Valkyrie Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Goblin Gang Valkyrie Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Archers Minions Valkyrie
Archers
Valkyrie Zap Giant
Minions
Giant Zap Valkyrie Sparky
Goblin Gang
Valkyrie Giant Sparky
Valkyrie
Archers Zap Minions Goblin Gang Giant Wizard Sparky
Giant
Zap Minions Sparky Archers Goblin Gang Valkyrie Wizard
Wizard
Valkyrie Giant Sparky
Sparky
Zap Giant Minions Goblin Gang Valkyrie Wizard

Defense Synergies 2 11

Zap
Archers Minions Goblin Gang Valkyrie Sparky
Archers
Valkyrie Zap Minions Goblin Gang
Minions
Valkyrie Zap Archers
Goblin Gang
Zap Archers Valkyrie Sparky
Valkyrie
Archers Minions Zap Goblin Gang Wizard Sparky
Giant
Wizard
Valkyrie
Sparky
Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard Sparky
Sparky Zap Minions Goblin Gang Valkyrie
Goblin Gang Sparky Archers Minions Valkyrie
Sparky Minions Goblin Gang Valkyrie
Valkyrie Sparky
Goblin Gang Zap Archers Minions Valkyrie
Minions Zap Archers Goblin Gang Wizard
Zap Valkyrie Sparky
Sparky Minions Goblin Gang
Goblin Gang Archers Valkyrie Sparky
Archers Minions Goblin Gang Valkyrie Zap Wizard
Minions Zap Archers Goblin Gang Wizard
Sparky Zap Minions Goblin Gang Valkyrie Wizard
Valkyrie Wizard Sparky Zap Minions Goblin Gang
Sparky Goblin Gang
Zap Goblin Gang Sparky
Wizard Sparky Minions Goblin Gang Valkyrie
Zap Archers Minions Goblin Gang Valkyrie Wizard
Zap Valkyrie Wizard Archers Minions
Sparky
Goblin Gang Valkyrie Wizard Archers Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Sparky
Zap Archers Goblin Gang Valkyrie Wizard
Goblin Gang Zap Minions Valkyrie Sparky
Goblin Gang Valkyrie Zap Sparky
Goblin Gang Valkyrie Sparky
Wizard Zap Archers Minions Goblin Gang
Goblin Gang Sparky Archers Minions Valkyrie
Valkyrie Sparky
Zap Minions Valkyrie Sparky
Goblin Gang Sparky
Minions Valkyrie Sparky
Zap Valkyrie
Goblin Gang Valkyrie Wizard Sparky
Wizard Archers Valkyrie Sparky
Goblin Gang Sparky Zap Archers Minions Valkyrie
Minions Valkyrie Zap Archers Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Valkyrie Sparky
Wizard Zap Valkyrie Sparky
Wizard Zap Minions
Archers Wizard Sparky
Zap Wizard
Zap Wizard
Minions Goblin Gang Sparky
Zap Valkyrie Wizard Sparky
Zap Archers Wizard
Sparky
Minions
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Minions Sparky
Zap Archers Wizard Sparky
Zap Valkyrie Wizard
Minions Sparky
Wizard
Sparky
Zap
Zap Valkyrie Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Archers Wizard Sparky
Zap Minions Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Archers Minions Goblin Gang
Zap Archers Wizard
Goblin Gang Valkyrie Wizard Sparky
Zap Wizard
Zap Sparky
Sparky
Zap Minions Goblin Gang Sparky
Zap
Zap Sparky

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