My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Rocket Tornado Freeze Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Tesla
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Fireball
Tesla
Poison
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Rocket Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Tornado Tesla Fireball Freeze Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball The Log Tornado Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Fireball Tornado The Log
Tesla
Fireball
Tornado Giant Snowball Freeze The Log
Rocket
Tornado
Tornado
Fireball Rocket Giant Snowball Freeze The Log
Freeze
Fireball Tornado
Lightning
The Log
Giant Snowball Fireball Tornado

Defense Synergies 4 8

Giant Snowball
Tesla The Log
Tesla
The Log Giant Snowball Fireball Tornado
Fireball
Tornado The Log Tesla Freeze
Rocket
Tornado The Log
Tornado
Fireball Rocket Tesla The Log
Freeze
Fireball
Lightning
The Log
The Log
Tesla Fireball Giant Snowball Rocket Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Tesla Fireball The Log
Tesla The Log
Tesla Rocket Tornado Giant Snowball Freeze Lightning
Tesla
Lightning Fireball Rocket Tornado The Log
Fireball Tornado Freeze The Log Giant Snowball Tesla
Giant Snowball Tesla Rocket Tornado Lightning Fireball Freeze
Rocket Lightning Tesla Fireball The Log
Tesla Tornado
Tornado Giant Snowball Tesla
Giant Snowball Tesla Fireball Tornado Freeze The Log
Tesla Giant Snowball Fireball Tornado
Tesla Giant Snowball Fireball Rocket Freeze Lightning The Log
Fireball Rocket Giant Snowball Tesla Tornado Freeze The Log
Tesla
Rocket Tornado Giant Snowball Tesla Fireball Freeze Lightning The Log
Tesla Fireball Tornado
Tesla Fireball Giant Snowball Tornado The Log
Giant Snowball Tornado Freeze The Log Tesla Fireball
Tesla Tornado
Giant Snowball Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tesla Fireball
Fireball Giant Snowball Tesla Rocket Lightning The Log
Rocket Lightning The Log
Rocket Lightning Tesla Fireball Tornado The Log
Tesla
Fireball Rocket Giant Snowball Tesla Tornado Freeze
Rocket Tesla Fireball Lightning
Tesla
Rocket Freeze Lightning Giant Snowball Fireball Tornado The Log
Tesla
Tesla
Rocket Lightning Giant Snowball Fireball Tornado The Log
Rocket Lightning Tesla Fireball
Tesla Fireball
Tesla Fireball Rocket Tornado Freeze Lightning The Log
Giant Snowball Tesla Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Rocket Freeze The Log
Fireball Giant Snowball Tornado The Log
Rocket Lightning Fireball The Log
Lightning Fireball Rocket Freeze The Log
Fireball Rocket Giant Snowball The Log
Fireball Giant Snowball Rocket Tornado Freeze
Tornado The Log
Fireball The Log Giant Snowball Tornado Freeze Lightning
Fireball The Log Giant Snowball Tornado Lightning
Rocket Lightning Giant Snowball Fireball Tornado
Rocket Lightning Fireball Tornado The Log
Fireball Lightning Giant Snowball Rocket Tornado
Rocket Lightning Giant Snowball Fireball The Log
Lightning Fireball Rocket Freeze
Lightning Giant Snowball Fireball The Log
Rocket Lightning Giant Snowball Fireball The Log
Lightning Fireball Rocket The Log
Lightning Giant Snowball Fireball Rocket Tornado Freeze
Rocket Lightning
Rocket Lightning Giant Snowball Fireball The Log
Rocket Lightning Giant Snowball Fireball Tornado The Log
Rocket Lightning Fireball The Log
Rocket Lightning Giant Snowball Fireball Tornado
Rocket Tornado Lightning The Log
Rocket Lightning Giant Snowball Fireball The Log
Giant Snowball Tornado Freeze The Log Fireball
Fireball The Log Giant Snowball Tornado Lightning
Fireball Lightning Giant Snowball Tornado The Log
Fireball Rocket Lightning Tornado The Log
Lightning Giant Snowball Fireball Tornado
Rocket Lightning Giant Snowball Fireball Freeze
Lightning Giant Snowball Fireball
Lightning Giant Snowball Fireball Rocket The Log
Rocket Lightning Giant Snowball Fireball Freeze
Rocket Giant Snowball Fireball Lightning The Log
Lightning Fireball Rocket Freeze
Fireball Rocket Lightning Giant Snowball Tornado
Freeze
The Log Fireball
Fireball Lightning Rocket
The Log Giant Snowball Fireball Lightning
Rocket Lightning Giant Snowball Fireball Tornado
Giant Snowball Fireball Rocket Tornado Freeze Lightning The Log
Giant Snowball Fireball Rocket Tornado Lightning
Lightning Giant Snowball Fireball Rocket Tornado Freeze The Log

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