My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch P.E.K.K.A Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Bandit
Giant Snowball
Skeleton Army Witch Princess
Zap
Skeleton Army Dark Prince Witch Princess Bandit
Barbarian Barrel
Skeleton Army Dark Prince Witch Princess Bandit Electro Wizard
The Log
Skeleton Army Dark Prince Witch Princess Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Skeleton Army Dark Prince Witch P.E.K.K.A Princess Bandit Electro Wizard
Fireball
Skeleton Army Witch Princess Bandit Electro Wizard
Poison
Skeleton Army Witch Princess Electro Wizard
Lightning
Dark Prince Witch Bandit Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Skeleton Army Princess Bandit Dark Prince Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Skeleton Army Princess Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Dark Prince Witch Princess Bandit Electro Wizard
Skeleton Army
Dark Prince
Giant Snowball Witch Princess Bandit Electro Wizard
Witch
Giant Snowball Dark Prince P.E.K.K.A Bandit
P.E.K.K.A
Giant Snowball Electro Wizard Witch Princess
Princess
Giant Snowball Dark Prince P.E.K.K.A
Bandit
Giant Snowball Dark Prince Witch Electro Wizard
Electro Wizard
P.E.K.K.A Giant Snowball Dark Prince Bandit

Defense Synergies 0 19

Giant Snowball
Dark Prince Witch P.E.K.K.A Princess Bandit Electro Wizard
Skeleton Army
Princess Bandit Electro Wizard
Dark Prince
Giant Snowball Witch Princess Bandit Electro Wizard
Witch
Giant Snowball Dark Prince Bandit Electro Wizard
P.E.K.K.A
Giant Snowball Princess Electro Wizard
Princess
Giant Snowball Skeleton Army Dark Prince P.E.K.K.A Bandit
Bandit
Giant Snowball Skeleton Army Dark Prince Witch Princess Electro Wizard
Electro Wizard
Giant Snowball Skeleton Army Dark Prince Witch P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Skeleton Army P.E.K.K.A Dark Prince Witch Bandit Electro Wizard
Skeleton Army Witch P.E.K.K.A Giant Snowball Dark Prince Bandit Electro Wizard
Skeleton Army Witch P.E.K.K.A Dark Prince Bandit Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Princess
Skeleton Army Giant Snowball Dark Prince Bandit Electro Wizard
Giant Snowball Electro Wizard Witch Princess
P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A Skeleton Army Princess
Skeleton Army Giant Snowball Dark Prince Bandit Electro Wizard
Skeleton Army Witch Electro Wizard Giant Snowball Dark Prince Princess Bandit
Giant Snowball Witch Princess Electro Wizard
Skeleton Army P.E.K.K.A Giant Snowball Dark Prince Witch Bandit Electro Wizard
Skeleton Army Giant Snowball Dark Prince Witch P.E.K.K.A Princess Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard
Skeleton Army Giant Snowball P.E.K.K.A Bandit Electro Wizard
Skeleton Army Dark Prince Witch P.E.K.K.A Electro Wizard
Giant Snowball Skeleton Army Dark Prince Witch Bandit Electro Wizard
Giant Snowball Witch Dark Prince Princess Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Dark Prince Giant Snowball Witch P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Dark Prince Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Giant Snowball
Skeleton Army P.E.K.K.A Bandit Dark Prince Witch Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeleton Army Dark Prince Witch Bandit
Giant Snowball Witch Princess Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Witch Bandit Electro Wizard
P.E.K.K.A Skeleton Army Dark Prince
P.E.K.K.A Electro Wizard Giant Snowball Skeleton Army Dark Prince Witch Bandit
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince Witch
Skeleton Army P.E.K.K.A Giant Snowball Dark Prince Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Witch Bandit
Skeleton Army Witch Princess
Skeleton Army Witch Electro Wizard Dark Prince P.E.K.K.A
Giant Snowball Dark Prince Witch P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Giant Snowball Princess Bandit Electro Wizard
Bandit
Dark Prince
Giant Snowball Dark Prince
Giant Snowball Witch Princess
Witch Princess
Giant Snowball Princess
Giant Snowball Bandit
Giant Snowball Electro Wizard
Dark Prince Princess Bandit Electro Wizard
Giant Snowball Princess
Giant Snowball Princess Bandit
Princess Bandit
Princess Giant Snowball
Giant Snowball Witch Princess Bandit
Princess Bandit
Giant Snowball
Giant Snowball Dark Prince Princess Bandit Electro Wizard
Giant Snowball Witch Princess
Giant Snowball Princess
Giant Snowball
Giant Snowball Dark Prince Witch Princess
Witch
Giant Snowball Witch Princess Bandit Electro Wizard
Giant Snowball Witch Princess Bandit
Bandit
Giant Snowball Witch Princess Electro Wizard
Electro Wizard Giant Snowball Witch
Giant Snowball
Giant Snowball Bandit
Giant Snowball Princess Electro Wizard
P.E.K.K.A
Giant Snowball Princess
Electro Wizard Skeleton Army Dark Prince Witch Princess Bandit
Giant Snowball Witch Princess Electro Wizard
Dark Prince Princess Electro Wizard
Giant Snowball Princess
Giant Snowball
Dark Prince P.E.K.K.A
Giant Snowball Witch Princess Electro Wizard
Giant Snowball Witch Princess Electro Wizard
Giant Snowball Dark Prince Witch Princess Bandit Electro Wizard

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