My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Mega Minion Miner Lumberjack
Zap
Royal Giant
Barbarian Barrel
Wizard Magic Archer Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Wizard Miner Magic Archer Lumberjack
Fireball
Mega Minion Wizard Magic Archer Lumberjack
Poison
Mega Minion Wizard Magic Archer
Lightning
Mega Minion Wizard Magic Archer Lumberjack
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Mega Minion Miner Poison Magic Archer Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Mega Minion Miner Poison

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Mega Minion Poison Miner Magic Archer Lumberjack
Royal Giant
Poison Miner Giant Snowball Mega Minion Wizard Magic Archer Lumberjack
Mega Minion
Giant Snowball Royal Giant Poison Miner
Wizard
Royal Giant Miner Lumberjack
Poison
Royal Giant Miner Giant Snowball Mega Minion
Miner
Royal Giant Poison Giant Snowball Mega Minion Wizard Magic Archer Lumberjack
Magic Archer
Giant Snowball Royal Giant Miner Lumberjack
Lumberjack
Giant Snowball Royal Giant Wizard Miner Magic Archer

Defense Synergies 0 11

Giant Snowball
Mega Minion Wizard Poison Miner Magic Archer Lumberjack
Royal Giant
Mega Minion
Giant Snowball Wizard Miner Lumberjack
Wizard
Giant Snowball Mega Minion Lumberjack
Poison
Giant Snowball
Miner
Giant Snowball Mega Minion
Magic Archer
Giant Snowball Lumberjack
Lumberjack
Giant Snowball Mega Minion Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard Magic Archer
Lumberjack Mega Minion
Lumberjack Giant Snowball Mega Minion
Lumberjack Mega Minion
Poison Lumberjack
Giant Snowball Mega Minion Magic Archer Lumberjack
Giant Snowball Mega Minion Wizard Poison Magic Archer
Poison Magic Archer
Lumberjack
Giant Snowball Miner Lumberjack
Poison Giant Snowball Mega Minion Wizard Magic Archer Lumberjack
Mega Minion Giant Snowball Wizard Poison Magic Archer
Lumberjack Giant Snowball Wizard
Wizard Giant Snowball Mega Minion Poison Magic Archer Lumberjack
Lumberjack
Giant Snowball Lumberjack
Wizard Poison Lumberjack
Giant Snowball Mega Minion Wizard Magic Archer Lumberjack
Giant Snowball Wizard Poison Mega Minion Magic Archer Lumberjack
Lumberjack
Wizard Giant Snowball Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball
Poison Giant Snowball Mega Minion Wizard Miner Magic Archer Lumberjack
Lumberjack
Lumberjack
Lumberjack
Wizard Poison Giant Snowball Magic Archer
Mega Minion Lumberjack
Lumberjack
Giant Snowball Mega Minion Poison Magic Archer
Mega Minion
Mega Minion Lumberjack
Giant Snowball Poison
Wizard Lumberjack
Wizard Magic Archer
Mega Minion Poison Magic Archer Lumberjack
Poison Giant Snowball Mega Minion Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Giant Snowball Miner Magic Archer
Poison Miner Magic Archer
Poison
Wizard Poison Giant Snowball Magic Archer
Wizard Poison Giant Snowball Mega Minion Magic Archer
Wizard Poison Magic Archer
Poison Giant Snowball Wizard Magic Archer
Poison Miner Giant Snowball Wizard
Giant Snowball Poison Lumberjack
Poison Miner Wizard Magic Archer
Poison Giant Snowball Wizard Magic Archer
Poison Giant Snowball Miner Magic Archer
Poison Magic Archer
Giant Snowball Poison Magic Archer
Giant Snowball Wizard Poison Magic Archer
Magic Archer Wizard Poison
Giant Snowball Poison
Giant Snowball Mega Minion Wizard Poison Magic Archer
Giant Snowball Wizard Poison Miner Magic Archer
Poison Magic Archer
Giant Snowball Wizard Poison
Giant Snowball Poison
Giant Snowball Poison Wizard Magic Archer
Mega Minion
Poison Miner Giant Snowball Wizard Magic Archer
Giant Snowball Wizard Poison Miner Magic Archer
Poison Miner Magic Archer
Poison Giant Snowball Wizard Magic Archer
Giant Snowball Mega Minion Wizard Poison
Giant Snowball Mega Minion
Poison Giant Snowball Wizard Miner Magic Archer
Giant Snowball Poison Magic Archer
Giant Snowball Wizard Poison Magic Archer
Magic Archer
Poison Giant Snowball Mega Minion Wizard Magic Archer
Poison Miner Mega Minion Wizard Magic Archer Lumberjack
Giant Snowball Wizard Poison Magic Archer
Giant Snowball Poison
Mega Minion
Giant Snowball Poison Magic Archer
Giant Snowball Poison Magic Archer
Poison Giant Snowball Miner Magic Archer

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