My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Giant Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Battle Ram Giant
Giant Snowball
Minions Goblin Gang Minion Horde Musketeer Battle Ram
Zap
Minions Goblin Gang Minion Horde Battle Ram
Barbarian Barrel
Goblin Gang Musketeer Battle Ram
The Log
Goblin Gang Musketeer Battle Ram
Earthquake
Goblin Gang Elixir Collector
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Musketeer Battle Ram
Fireball
Minions Goblin Gang Minion Horde Musketeer Battle Ram Elixir Collector
Poison
Minions Goblin Gang Minion Horde Musketeer Elixir Collector
Lightning
Musketeer Battle Ram Elixir Collector
Rocket
Minion Horde Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Goblin Gang Musketeer Battle Ram Minion Horde Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Minions Goblin Gang Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Minion Horde Musketeer Giant
Minions
Giant Battle Ram
Goblin Gang
Battle Ram Giant
Minion Horde
Giant Snowball Battle Ram Giant
Musketeer
Giant Giant Snowball Battle Ram
Battle Ram
Giant Snowball Minions Goblin Gang Minion Horde Musketeer
Giant
Minions Musketeer Giant Snowball Goblin Gang Minion Horde
Elixir Collector

Defense Synergies 2 4

Giant Snowball
Goblin Gang Minions Minion Horde Musketeer
Minions
Giant Snowball Musketeer
Goblin Gang
Giant Snowball Musketeer
Minion Horde
Giant Snowball
Musketeer
Goblin Gang Giant Snowball Minions
Battle Ram
Giant
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Musketeer
Minion Horde Minions Goblin Gang Musketeer
Goblin Gang Minion Horde Giant Snowball Minions Musketeer
Minion Horde Minions Goblin Gang Musketeer
Goblin Gang Giant Snowball Minions Musketeer
Giant Snowball Minions Minion Horde Musketeer Goblin Gang
Musketeer
Minion Horde Minions Goblin Gang Musketeer
Goblin Gang Giant Snowball Minion Horde Musketeer
Minions Goblin Gang Minion Horde Giant Snowball Musketeer
Minions Minion Horde Musketeer Giant Snowball Goblin Gang
Minion Horde Giant Snowball Minions Goblin Gang Musketeer
Giant Snowball Minions Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Giant Snowball Goblin Gang
Minion Horde Minions Goblin Gang Musketeer
Giant Snowball Minions Goblin Gang Minion Horde Musketeer
Giant Snowball Minions Musketeer
Musketeer
Goblin Gang Giant Snowball Minions Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball
Giant Snowball Goblin Gang Musketeer
Goblin Gang Minions Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer
Giant Snowball Minions Goblin Gang Minion Horde Musketeer
Goblin Gang Minions Minion Horde Musketeer
Minion Horde
Minion Horde Giant Snowball Minions
Goblin Gang Minion Horde Musketeer
Minions Minion Horde Musketeer
Giant Snowball
Goblin Gang Minion Horde
Minion Horde Musketeer
Goblin Gang Minions Minion Horde Musketeer
Minions Giant Snowball Minion Horde Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Giant Snowball Musketeer
Minion Horde
Musketeer
Giant Snowball Minion Horde
Giant Snowball Minions Minion Horde Musketeer
Minion Horde Musketeer
Giant Snowball
Giant Snowball
Giant Snowball Minions Goblin Gang Minion Horde Musketeer
Minion Horde Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Minions Minion Horde Musketeer
Giant Snowball Musketeer
Giant Snowball Minion Horde Musketeer
Minion Horde Musketeer
Giant Snowball
Minions Minion Horde
Giant Snowball Musketeer
Giant Snowball
Minions Minion Horde Musketeer
Giant Snowball
Musketeer
Giant Snowball Minion Horde Musketeer
Giant Snowball
Minion Horde
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Minion Horde Musketeer
Giant Snowball Minions Minion Horde Musketeer
Giant Snowball Minion Horde
Giant Snowball Minion Horde Musketeer
Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Minion Horde Minions Goblin Gang Musketeer
Giant Snowball Musketeer
Goblin Gang Minion Horde Musketeer
Giant Snowball Musketeer
Giant Snowball
Minion Horde Musketeer
Giant Snowball Minions Goblin Gang Minion Horde Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer

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