My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Fisherman Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Fisherman Ram Rider
Barbarian Barrel
Royal Ghost Electro Wizard Magic Archer
The Log
Fisherman Ram Rider
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Royal Ghost Fisherman Electro Wizard Magic Archer Ram Rider
Fireball
Fisherman Electro Wizard Magic Archer Ram Rider
Poison
Fisherman Electro Wizard Magic Archer
Lightning
Fisherman Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Royal Ghost Fisherman Electro Wizard Magic Archer Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Royal Ghost Fisherman Electro Wizard

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Ram Rider Royal Ghost Electro Wizard Magic Archer
Lightning
Ram Rider
P.E.K.K.A
Giant Snowball Electro Wizard Magic Archer Fisherman Ram Rider
Royal Ghost
Giant Snowball Fisherman Electro Wizard Magic Archer Ram Rider
Fisherman
P.E.K.K.A Royal Ghost Ram Rider
Electro Wizard
P.E.K.K.A Giant Snowball Royal Ghost Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Giant Snowball Royal Ghost Electro Wizard
Ram Rider
Giant Snowball Lightning Magic Archer P.E.K.K.A Royal Ghost Fisherman Electro Wizard

Defense Synergies 1 13

Giant Snowball
Ram Rider P.E.K.K.A Royal Ghost Fisherman Electro Wizard Magic Archer
Lightning
P.E.K.K.A
Giant Snowball Fisherman Electro Wizard
Royal Ghost
Giant Snowball Electro Wizard
Fisherman
Giant Snowball P.E.K.K.A Magic Archer Ram Rider
Electro Wizard
Giant Snowball P.E.K.K.A Royal Ghost Magic Archer Ram Rider
Magic Archer
Giant Snowball Fisherman Electro Wizard Ram Rider
Ram Rider
Giant Snowball Fisherman Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Fisherman Electro Wizard Ram Rider
P.E.K.K.A Fisherman Ram Rider Giant Snowball Lightning Electro Wizard
P.E.K.K.A Fisherman Electro Wizard Ram Rider
Lightning P.E.K.K.A
Giant Snowball Royal Ghost Electro Wizard Magic Archer
Giant Snowball Lightning Electro Wizard Ram Rider Magic Archer
Lightning P.E.K.K.A Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Fisherman
Giant Snowball Royal Ghost Fisherman Electro Wizard
Electro Wizard Giant Snowball Royal Ghost Fisherman Magic Archer Ram Rider
Giant Snowball Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Giant Snowball Lightning Electro Wizard Ram Rider
Giant Snowball P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Ram Rider
Giant Snowball Lightning P.E.K.K.A Fisherman Electro Wizard Ram Rider
P.E.K.K.A Fisherman Electro Wizard
Giant Snowball Royal Ghost Fisherman Electro Wizard Magic Archer Ram Rider
Giant Snowball Royal Ghost Fisherman Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Fisherman Electro Wizard Ram Rider
Royal Ghost Giant Snowball P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball P.E.K.K.A Royal Ghost Fisherman Electro Wizard
Electro Wizard Giant Snowball Lightning Royal Ghost Fisherman Magic Archer
P.E.K.K.A Lightning Fisherman Electro Wizard Ram Rider
Lightning P.E.K.K.A Fisherman Electro Wizard Ram Rider
P.E.K.K.A Fisherman Ram Rider
Giant Snowball Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Lightning Electro Wizard Ram Rider
P.E.K.K.A Fisherman
Lightning P.E.K.K.A Electro Wizard Giant Snowball Magic Archer
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Giant Snowball Electro Wizard
Lightning P.E.K.K.A Ram Rider
Magic Archer
Electro Wizard Lightning P.E.K.K.A Fisherman Magic Archer
Giant Snowball P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Royal Ghost
Giant Snowball Royal Ghost Fisherman Electro Wizard Magic Archer Ram Rider
Lightning Magic Archer
Lightning
Giant Snowball Magic Archer
Giant Snowball Magic Archer Ram Rider
Magic Archer
Giant Snowball Lightning Magic Archer Ram Rider
Giant Snowball Lightning Fisherman Ram Rider
Lightning Giant Snowball Fisherman Electro Wizard
Lightning Fisherman Electro Wizard Magic Archer Ram Rider
Lightning Giant Snowball Magic Archer
Lightning Giant Snowball Fisherman Magic Archer
Lightning Fisherman Magic Archer
Lightning Giant Snowball Fisherman Magic Archer
Lightning Giant Snowball Magic Archer
Lightning Magic Archer
Lightning Giant Snowball
Lightning Fisherman
Lightning Giant Snowball Fisherman Electro Wizard Magic Archer
Lightning Giant Snowball Magic Archer
Lightning Magic Archer
Lightning Giant Snowball
Lightning Fisherman
Lightning Giant Snowball
Giant Snowball Magic Archer
Fisherman
Giant Snowball Lightning Royal Ghost Fisherman Electro Wizard Magic Archer Ram Rider
Lightning Giant Snowball Fisherman Magic Archer Ram Rider
Lightning Fisherman Magic Archer
Lightning Giant Snowball Electro Wizard Magic Archer
Lightning Electro Wizard Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Magic Archer
Lightning Giant Snowball Electro Wizard Magic Archer
P.E.K.K.A
Giant Snowball Lightning Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Giant Snowball Electro Wizard Magic Archer Ram Rider
Lightning Electro Wizard Magic Archer
Giant Snowball Lightning Magic Archer
Lightning Giant Snowball
P.E.K.K.A
Giant Snowball Lightning Electro Wizard Magic Archer
Giant Snowball Lightning Electro Wizard Magic Archer
Lightning Giant Snowball Royal Ghost Electro Wizard Magic Archer

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