My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Great!
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Knight Heal Spirit Lumberjack
The Log
Heal Spirit Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Knight Heal Spirit Balloon Lumberjack
Fireball
Balloon Lumberjack
Poison
Balloon
Lightning
Knight Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Giant Snowball Rage Knight Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Heal Spirit Giant Snowball Rage

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Knight Mirror Lumberjack
Knight
Balloon Giant Snowball Heal Spirit Lumberjack
Heal Spirit
Balloon Knight Lumberjack
Mirror
Giant Snowball Freeze Balloon Lumberjack
Rage
Balloon
Freeze
Balloon Mirror
Balloon
Giant Snowball Knight Heal Spirit Rage Freeze Lumberjack Mirror
Lumberjack
Balloon Giant Snowball Knight Heal Spirit Mirror

Defense Synergies 1 5

Giant Snowball
Mirror Knight Lumberjack
Knight
Giant Snowball Lumberjack
Heal Spirit
Mirror
Giant Snowball Lumberjack
Rage
Freeze
Lumberjack
Balloon
Lumberjack
Giant Snowball Knight Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Lumberjack Knight
Lumberjack Giant Snowball Knight Freeze
Lumberjack Knight
Lumberjack
Freeze Giant Snowball Lumberjack
Giant Snowball Freeze
Lumberjack
Knight Giant Snowball Lumberjack
Giant Snowball Knight Freeze Lumberjack
Giant Snowball
Lumberjack Giant Snowball Knight Freeze
Giant Snowball Freeze Lumberjack
Knight Lumberjack
Giant Snowball Freeze Lumberjack
Knight Lumberjack
Giant Snowball Knight Lumberjack
Giant Snowball Freeze Knight Lumberjack
Lumberjack
Giant Snowball Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Giant Snowball
Giant Snowball Knight Lumberjack
Lumberjack Knight
Lumberjack Knight
Knight Lumberjack
Giant Snowball Freeze
Knight Lumberjack
Knight Lumberjack
Freeze Giant Snowball Knight
Knight Lumberjack
Giant Snowball
Knight Lumberjack
Knight Freeze Lumberjack
Giant Snowball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Giant Snowball
Knight Freeze
Giant Snowball
Giant Snowball Freeze
Giant Snowball Freeze
Giant Snowball
Giant Snowball Lumberjack
Knight
Giant Snowball
Giant Snowball Knight
Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Freeze
Giant Snowball
Freeze
Knight Lumberjack
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Giant Snowball Freeze

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