My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Ram Rider
Giant Snowball
Lumberjack Ram Rider
Zap
Dark Prince Bandit Ram Rider
Barbarian Barrel
Dark Prince Bandit Electro Wizard Magic Archer Lumberjack
The Log
Dark Prince Bandit Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
Fireball
Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
Poison
Electro Wizard Magic Archer
Lightning
Dark Prince Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Bandit Dark Prince Electro Wizard Magic Archer Lumberjack Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Bandit Dark Prince Electro Wizard

Attack Synergies 5 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Ram Rider Dark Prince Bandit Electro Wizard Magic Archer Lumberjack
Dark Prince
Giant Snowball Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
P.E.K.K.A
Giant Snowball Electro Wizard Magic Archer Lumberjack Ram Rider
Bandit
Giant Snowball Dark Prince Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard
P.E.K.K.A Giant Snowball Dark Prince Bandit Magic Archer Lumberjack Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Giant Snowball Dark Prince Bandit Electro Wizard Lumberjack
Lumberjack
Giant Snowball Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
Ram Rider
Giant Snowball Magic Archer Dark Prince P.E.K.K.A Bandit Electro Wizard Lumberjack

Defense Synergies 1 20

Giant Snowball
Ram Rider Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack
Dark Prince
Giant Snowball Bandit Electro Wizard Magic Archer
P.E.K.K.A
Giant Snowball Electro Wizard
Bandit
Giant Snowball Dark Prince Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard
Giant Snowball Dark Prince P.E.K.K.A Bandit Magic Archer Lumberjack Ram Rider
Magic Archer
Giant Snowball Dark Prince Bandit Electro Wizard Lumberjack Ram Rider
Lumberjack
Giant Snowball Bandit Electro Wizard Magic Archer Ram Rider
Ram Rider
Giant Snowball Bandit Electro Wizard Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Lumberjack Dark Prince Bandit Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Ram Rider Giant Snowball Dark Prince Bandit Electro Wizard
P.E.K.K.A Lumberjack Dark Prince Bandit Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Lumberjack
Giant Snowball Dark Prince Bandit Electro Wizard Magic Archer Lumberjack
Giant Snowball Electro Wizard Ram Rider Magic Archer
P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Lumberjack
Giant Snowball Dark Prince Bandit Electro Wizard Lumberjack
Electro Wizard Giant Snowball Dark Prince Bandit Magic Archer Lumberjack Ram Rider
Giant Snowball Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Lumberjack Giant Snowball Dark Prince Bandit Electro Wizard Ram Rider
Giant Snowball Dark Prince P.E.K.K.A Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
Giant Snowball P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Giant Snowball Dark Prince Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
Giant Snowball Dark Prince Bandit Electro Wizard Magic Archer Lumberjack Ram Rider
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Dark Prince Giant Snowball P.E.K.K.A Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Giant Snowball Magic Archer Lumberjack
P.E.K.K.A Bandit Lumberjack Dark Prince Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Lumberjack Bandit Electro Wizard Ram Rider
P.E.K.K.A Dark Prince Bandit Lumberjack Ram Rider
Giant Snowball Electro Wizard Magic Archer Ram Rider
Dark Prince P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Electro Wizard Giant Snowball Dark Prince Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Giant Snowball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bandit Lumberjack Ram Rider
Magic Archer
Electro Wizard Dark Prince P.E.K.K.A Magic Archer Lumberjack
Giant Snowball Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Giant Snowball Bandit Electro Wizard Magic Archer Ram Rider
Bandit Magic Archer
Dark Prince
Giant Snowball Dark Prince Magic Archer
Giant Snowball Magic Archer Ram Rider
Magic Archer
Giant Snowball Magic Archer Ram Rider
Giant Snowball Bandit Ram Rider
Giant Snowball Electro Wizard Lumberjack
Dark Prince Bandit Electro Wizard Magic Archer Ram Rider
Giant Snowball Magic Archer
Giant Snowball Bandit Magic Archer
Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Bandit Magic Archer
Magic Archer Bandit
Giant Snowball
Giant Snowball Dark Prince Bandit Electro Wizard Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Dark Prince Magic Archer
Giant Snowball Bandit Electro Wizard Magic Archer Ram Rider
Giant Snowball Bandit Magic Archer Ram Rider
Bandit Magic Archer
Giant Snowball Electro Wizard Magic Archer
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Bandit Magic Archer
Giant Snowball Electro Wizard Magic Archer
P.E.K.K.A
Giant Snowball Magic Archer
Electro Wizard Dark Prince Bandit Magic Archer
Giant Snowball Electro Wizard Magic Archer Ram Rider
Dark Prince Electro Wizard Magic Archer Lumberjack
Giant Snowball Magic Archer
Giant Snowball
Dark Prince P.E.K.K.A
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Dark Prince Bandit Electro Wizard Magic Archer

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