My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Balloon
Giant Snowball
Bomber Hog Rider Baby Dragon Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Valkyrie
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Hog Rider Baby Dragon Balloon
Fireball
Bomber Hog Rider Baby Dragon Balloon
Poison
Bomber Balloon
Lightning
Valkyrie Baby Dragon Balloon
Rocket
Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Valkyrie Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball The Log Valkyrie Hog Rider Baby Dragon Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Giant Snowball The Log Valkyrie

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Valkyrie Hog Rider Baby Dragon
Giant Snowball
Hog Rider Balloon Bomber Valkyrie Baby Dragon The Log
Valkyrie
Hog Rider Balloon Bomber Giant Snowball Baby Dragon
Hog Rider
Giant Snowball Valkyrie Freeze The Log Bomber Baby Dragon Balloon
Baby Dragon
Bomber Giant Snowball Valkyrie Hog Rider Balloon
Freeze
Hog Rider Balloon
Balloon
Giant Snowball Valkyrie Freeze Hog Rider Baby Dragon The Log
The Log
Hog Rider Giant Snowball Balloon

Defense Synergies 0 10

Bomber
Giant Snowball Valkyrie The Log
Giant Snowball
Bomber Valkyrie Baby Dragon The Log
Valkyrie
Bomber Giant Snowball Baby Dragon Freeze The Log
Hog Rider
Baby Dragon
Giant Snowball Valkyrie The Log
Freeze
Valkyrie
Balloon
The Log
Bomber Giant Snowball Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Baby Dragon The Log
Bomber Valkyrie The Log
Bomber Giant Snowball Valkyrie Freeze
Bomber Valkyrie
Bomber Valkyrie The Log
Freeze The Log Bomber Giant Snowball Valkyrie Baby Dragon
Giant Snowball Baby Dragon Freeze
Valkyrie Baby Dragon The Log
Bomber Giant Snowball Valkyrie
Valkyrie Bomber Giant Snowball Baby Dragon Freeze The Log
Giant Snowball Baby Dragon
Bomber Giant Snowball Valkyrie Freeze The Log
Bomber Valkyrie Giant Snowball Baby Dragon Freeze The Log
Giant Snowball Freeze The Log
Bomber Valkyrie
Bomber Giant Snowball Valkyrie Baby Dragon The Log
Giant Snowball Valkyrie Baby Dragon Freeze The Log Bomber
Bomber Valkyrie Giant Snowball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball
Bomber Giant Snowball Valkyrie Baby Dragon The Log
Valkyrie The Log
Valkyrie The Log
Valkyrie
Giant Snowball Baby Dragon Freeze
Valkyrie
Valkyrie
Freeze Giant Snowball Valkyrie Baby Dragon The Log
Valkyrie
Giant Snowball Valkyrie The Log
Valkyrie
Bomber Valkyrie Baby Dragon
Bomber Valkyrie Baby Dragon Freeze The Log
Valkyrie Bomber Giant Snowball Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze The Log
Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Valkyrie Freeze The Log
Bomber Giant Snowball Valkyrie Baby Dragon The Log
Giant Snowball Baby Dragon Freeze
Bomber Baby Dragon The Log
The Log Giant Snowball Baby Dragon Freeze
The Log Giant Snowball
Giant Snowball
Valkyrie The Log
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon The Log
Baby Dragon Freeze
Giant Snowball Baby Dragon The Log
Bomber Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Giant Snowball Freeze
Bomber
Bomber Giant Snowball Baby Dragon The Log
Bomber Giant Snowball Valkyrie Baby Dragon The Log
Baby Dragon The Log
Giant Snowball
The Log
Giant Snowball Baby Dragon The Log
Giant Snowball Freeze The Log Bomber Valkyrie Baby Dragon
The Log Giant Snowball Baby Dragon
Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Giant Snowball Baby Dragon
Giant Snowball Freeze
Giant Snowball
Bomber Giant Snowball The Log
Giant Snowball Freeze
Giant Snowball The Log
Freeze
Giant Snowball Baby Dragon
Freeze
The Log
Valkyrie Baby Dragon
The Log Bomber Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Freeze The Log
Giant Snowball
Giant Snowball Baby Dragon Freeze The Log

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