My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Bandit Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Bandit Lava Hound
Giant Snowball
Skeletons Bats Lava Hound
Zap
Skeletons Bats Bandit Lava Hound
Barbarian Barrel
Skeletons Wizard Bandit Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Bandit
Earthquake
Skeletons
Arrows
Skeletons Bats Lava Hound
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Wizard Bandit Electro Wizard Lava Hound
Fireball
Wizard Bandit Electro Wizard Lava Hound
Poison
Bats Wizard Electro Wizard Lava Hound
Lightning
Mini P.E.K.K.A Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Bandit Mini P.E.K.K.A Electro Wizard Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Lava Hound Mini P.E.K.K.A Bandit
Giant Snowball
Bandit Electro Wizard Lava Hound
Mini P.E.K.K.A
Bats Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Bandit
Bandit
Bats Giant Snowball Wizard Electro Wizard
Electro Wizard
Giant Snowball Mini P.E.K.K.A Bandit
Lava Hound
Bats Giant Snowball

Defense Synergies 1 18

Skeletons
Bats Giant Snowball Mini P.E.K.K.A Wizard Bandit Electro Wizard
Bats
Skeletons Giant Snowball Mini P.E.K.K.A Bandit Electro Wizard
Giant Snowball
Skeletons Bats Mini P.E.K.K.A Wizard Bandit Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Bats Giant Snowball Wizard
Wizard
Skeletons Giant Snowball Mini P.E.K.K.A Bandit Electro Wizard
Bandit
Skeletons Bats Giant Snowball Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Bats Giant Snowball Wizard Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Mini P.E.K.K.A Skeletons Bats Bandit Electro Wizard
Mini P.E.K.K.A Skeletons Bats Giant Snowball Bandit Electro Wizard
Mini P.E.K.K.A Skeletons Bats Bandit Electro Wizard
Mini P.E.K.K.A
Skeletons Bats Giant Snowball Bandit Electro Wizard
Bats Giant Snowball Electro Wizard Wizard
Bandit Electro Wizard
Mini P.E.K.K.A Skeletons
Skeletons Giant Snowball Mini P.E.K.K.A Bandit Electro Wizard
Bats Electro Wizard Skeletons Giant Snowball Wizard Bandit
Bats Giant Snowball Wizard Electro Wizard
Mini P.E.K.K.A Skeletons Bats Giant Snowball Wizard Bandit Electro Wizard
Wizard Bats Giant Snowball Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Giant Snowball Mini P.E.K.K.A Bandit Electro Wizard
Wizard Skeletons Bats Mini P.E.K.K.A Electro Wizard
Bats Giant Snowball Wizard Bandit Electro Wizard
Giant Snowball Wizard Bats Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Bats Giant Snowball Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Giant Snowball Bandit Electro Wizard
Bandit Electro Wizard Giant Snowball Mini P.E.K.K.A Wizard
Bandit Skeletons Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Bandit Electro Wizard
Skeletons Mini P.E.K.K.A Bandit
Wizard Skeletons Bats Giant Snowball Electro Wizard
Mini P.E.K.K.A Skeletons Bats Bandit Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Bats Giant Snowball Mini P.E.K.K.A Bandit
Skeletons
Bats Mini P.E.K.K.A
Giant Snowball Electro Wizard
Mini P.E.K.K.A Skeletons Wizard Bandit
Wizard
Electro Wizard Skeletons Bats Mini P.E.K.K.A
Bats Giant Snowball Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Giant Snowball Bandit Electro Wizard
Bandit
Wizard Giant Snowball
Wizard Bats Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball Wizard Bandit
Bats Giant Snowball Mini P.E.K.K.A Electro Wizard
Wizard Bandit Electro Wizard
Giant Snowball Wizard
Giant Snowball Bandit
Bandit
Giant Snowball
Giant Snowball Wizard Bandit
Wizard Bandit
Giant Snowball
Bats Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Wizard Bandit Electro Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard Bandit Electro Wizard
Giant Snowball Wizard Bandit
Bandit
Bats Giant Snowball Wizard Electro Wizard
Electro Wizard Bats Giant Snowball Wizard
Giant Snowball Mini P.E.K.K.A
Giant Snowball Wizard Bandit
Giant Snowball Electro Wizard
Giant Snowball Wizard
Electro Wizard Bats Bandit
Giant Snowball Wizard Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard
Giant Snowball Wizard
Giant Snowball
Bats Giant Snowball Electro Wizard
Bats Giant Snowball Electro Wizard
Giant Snowball Bandit Electro Wizard

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