My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Lumberjack
Zap
Archers
Barbarian Barrel
Archers Valkyrie Electro Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Valkyrie Electro Wizard Lumberjack
Fireball
Archers Electro Wizard Lumberjack
Poison
Archers Electro Wizard
Lightning
Valkyrie Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Archers Valkyrie Electro Wizard Lumberjack Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball The Log Archers Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Valkyrie Golem The Log Electro Wizard Lumberjack
Archers
Valkyrie Giant Snowball Golem Lumberjack
Valkyrie
Archers Lumberjack Giant Snowball Electro Wizard
Lightning
Golem
Golem
Lightning Giant Snowball Archers The Log Electro Wizard Lumberjack
The Log
Giant Snowball Golem Lumberjack
Electro Wizard
Giant Snowball Valkyrie Golem Lumberjack
Lumberjack
Valkyrie Giant Snowball Archers Golem The Log Electro Wizard

Defense Synergies 1 15

Giant Snowball
Archers Valkyrie The Log Electro Wizard Lumberjack
Archers
Valkyrie Giant Snowball The Log Electro Wizard Lumberjack
Valkyrie
Archers Giant Snowball The Log Electro Wizard Lumberjack
Lightning
The Log
Golem
The Log
Giant Snowball Archers Valkyrie Lightning Electro Wizard Lumberjack
Electro Wizard
Giant Snowball Archers Valkyrie The Log Lumberjack
Lumberjack
Giant Snowball Archers Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie The Log Electro Wizard
Lumberjack Valkyrie The Log Electro Wizard
Lumberjack Giant Snowball Archers Valkyrie Lightning Electro Wizard
Lumberjack Valkyrie Electro Wizard
Lightning Valkyrie The Log Lumberjack
The Log Giant Snowball Archers Valkyrie Electro Wizard Lumberjack
Giant Snowball Lightning Electro Wizard Archers
Lightning Valkyrie The Log Electro Wizard
Lumberjack
Giant Snowball Archers Valkyrie Electro Wizard Lumberjack
Archers Valkyrie Electro Wizard Giant Snowball The Log Lumberjack
Giant Snowball Archers Electro Wizard
Lumberjack Giant Snowball Valkyrie Lightning The Log Electro Wizard
Valkyrie Giant Snowball The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Giant Snowball Lightning The Log Electro Wizard Lumberjack
Valkyrie Electro Wizard Lumberjack
Giant Snowball Archers Valkyrie The Log Electro Wizard Lumberjack
Giant Snowball Valkyrie The Log Archers Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Giant Snowball Archers The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Giant Snowball Archers Electro Wizard
Electro Wizard Giant Snowball Archers Valkyrie Lightning The Log Lumberjack
Lumberjack Valkyrie Lightning The Log Electro Wizard
Valkyrie Lightning Lumberjack The Log Electro Wizard
Valkyrie Lumberjack
Giant Snowball Archers Electro Wizard
Archers Valkyrie Lightning Electro Wizard Lumberjack
Valkyrie Lumberjack
Lightning Electro Wizard Giant Snowball Valkyrie The Log
Valkyrie Lumberjack
Lightning Giant Snowball Valkyrie The Log Electro Wizard
Lightning Valkyrie Lumberjack
Archers Valkyrie
Electro Wizard Archers Valkyrie Lightning The Log Lumberjack
Valkyrie Giant Snowball Archers The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie The Log
Giant Snowball The Log Electro Wizard
Lightning The Log
Lightning Valkyrie The Log
Giant Snowball Valkyrie The Log
Giant Snowball
Archers The Log
The Log Giant Snowball Lightning
The Log Giant Snowball Lightning
Lightning Giant Snowball Electro Wizard Lumberjack
Lightning Valkyrie The Log Electro Wizard
Lightning Giant Snowball Archers
Lightning Giant Snowball The Log
Lightning
Lightning Giant Snowball The Log
Lightning Giant Snowball The Log
Lightning The Log
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Archers The Log Electro Wizard
Lightning Giant Snowball Valkyrie The Log
Lightning The Log
Lightning Giant Snowball
Lightning The Log
Lightning Giant Snowball The Log
Giant Snowball The Log Valkyrie
The Log Giant Snowball Lightning Electro Wizard
Lightning Giant Snowball The Log
Lightning The Log
Lightning Giant Snowball Archers Electro Wizard
Lightning Electro Wizard Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball The Log
Lightning Giant Snowball Electro Wizard
Giant Snowball Lightning The Log
Lightning Electro Wizard Archers
Lightning Giant Snowball Archers Electro Wizard
The Log
Lightning Valkyrie Electro Wizard Lumberjack
The Log Giant Snowball Lightning
Lightning Giant Snowball
Giant Snowball Lightning The Log Electro Wizard
Giant Snowball Lightning Electro Wizard
Lightning Giant Snowball The Log Electro Wizard

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