My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Skeleton Barrel P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Spear Goblins Skeleton Barrel Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Skeleton Barrel
Giant Snowball
Skeletons Goblins Spear Goblins Skeleton Barrel Dart Goblin
Zap
Skeletons Goblins Spear Goblins Skeleton Barrel Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Goblins Spear Goblins Skeleton Barrel Dart Goblin
The Log
Skeletons Ice Spirit Goblins Spear Goblins Skeleton Barrel Dart Goblin
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Ice Spirit Goblins Spear Goblins Skeleton Barrel Dart Goblin
Royal Delivery
Skeletons Ice Spirit Goblins Spear Goblins Skeleton Barrel Dart Goblin P.E.K.K.A
Fireball
Skeleton Barrel Dart Goblin
Poison
Spear Goblins Skeleton Barrel Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Spear Goblins Zap Skeleton Barrel Dart Goblin P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Spear Goblins

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap P.E.K.K.A Goblins Spear Goblins Skeleton Barrel Dart Goblin
Goblins
Ice Spirit Zap
Spear Goblins
Skeleton Barrel Ice Spirit Zap Dart Goblin
Zap
Ice Spirit P.E.K.K.A Goblins Spear Goblins Skeleton Barrel Dart Goblin
Skeleton Barrel
Spear Goblins Ice Spirit Zap Dart Goblin
Dart Goblin
Ice Spirit Spear Goblins Zap Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Dart Goblin

Defense Synergies 2 18

Skeletons
Dart Goblin Ice Spirit Spear Goblins Zap P.E.K.K.A
Ice Spirit
Zap Skeletons Goblins Spear Goblins Dart Goblin P.E.K.K.A
Goblins
Ice Spirit Zap Dart Goblin
Spear Goblins
Skeletons Ice Spirit Zap Dart Goblin P.E.K.K.A
Zap
Ice Spirit Skeletons Goblins Spear Goblins Skeleton Barrel Dart Goblin P.E.K.K.A
Skeleton Barrel
Zap Dart Goblin
Dart Goblin
Skeletons Ice Spirit Goblins Spear Goblins Zap Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Skeletons Ice Spirit Spear Goblins Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Skeleton Barrel Dart Goblin
P.E.K.K.A Skeletons Ice Spirit Goblins Zap Dart Goblin
P.E.K.K.A Skeletons Goblins Dart Goblin
P.E.K.K.A Skeletons Goblins Dart Goblin
P.E.K.K.A
Skeletons Goblins Spear Goblins Zap Dart Goblin
Dart Goblin Ice Spirit Spear Goblins Zap
Zap Skeleton Barrel Dart Goblin P.E.K.K.A
P.E.K.K.A Skeletons Goblins
Skeletons Ice Spirit Goblins Spear Goblins Dart Goblin
Goblins Dart Goblin Skeletons Spear Goblins Zap
Spear Goblins Zap Dart Goblin
P.E.K.K.A Skeletons Ice Spirit Zap
Ice Spirit Goblins Zap Dart Goblin P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A
Skeletons Goblins P.E.K.K.A
Ice Spirit Goblins Spear Goblins Zap Dart Goblin
Zap Ice Spirit Spear Goblins Dart Goblin
P.E.K.K.A Dart Goblin
Goblins Spear Goblins Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Spear Goblins Zap P.E.K.K.A
Zap Skeleton Barrel
P.E.K.K.A Skeletons Ice Spirit Goblins Spear Goblins Zap
P.E.K.K.A Zap
P.E.K.K.A Skeletons
Skeletons Ice Spirit Zap Skeleton Barrel Dart Goblin
P.E.K.K.A Skeletons Goblins Spear Goblins Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Skeletons Ice Spirit Goblins Spear Goblins
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Skeletons
Dart Goblin
Skeletons Ice Spirit Goblins Spear Goblins Zap Dart Goblin P.E.K.K.A
Zap Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap
Ice Spirit Spear Goblins Zap Skeleton Barrel Dart Goblin
Dart Goblin
Ice Spirit Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Goblins
Zap Skeleton Barrel Dart Goblin
Zap Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Spear Goblins Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel
Zap Ice Spirit
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel
Zap Skeleton Barrel Dart Goblin
Zap Dart Goblin
Zap Ice Spirit Skeleton Barrel Dart Goblin
Zap Dart Goblin
Zap Ice Spirit
P.E.K.K.A
Zap Skeleton Barrel Ice Spirit Spear Goblins Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin

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